Review: Phantom Doctrine (PlayStation 4)

The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.

Pros:

  • Really nice detailed graphics.
  • 8.99GB Download size.
  • Graphics options- v-sync on/off.
  • Platinum trophy.
  • Ironman mode.
  • Subtitles- All, Foreign or off.
  • Two teams- KGB or the CIA.
  • Character creator- BName, Team, passport photo, hairstyle, eye/hair/skin colors/build type, clothes, headgear, and tattoos.
  • Opening optional tutorial.
  • Uses the DS4 speaker for receiving intel. Adds a lot to the atmosphere.
  • Can speed up or slow down all character animations.
  • In game cutscenes.
  • Turn-based strategy game.
  • Kind of like a real-life X-Com game.
  • Can skip cutscenes.
  • Save when you want.
  • Camera control.
  • Online multiplayer- Server browser, 6 maps, set turn limit, character points or host option.
  • Sleeper agents in the game that you can take control of.
  • Fog- Hides everything until you reveal it via exploration or using a sleeper.
  • Very immersive.
  • Strong voice acting.
  • Full crafting/modding and upgrades table.
  • A grid system for movement.
  • AP and FP system. Action points (AP) dictates how many actions you can take in a turn whereas Fire points (FP) dictates how much shooting you can do.
  • Actions aplenty with mechanics like spotter- clear fog, Overwatch with multiple types. Breach doors etc.
  • Button icons on the screen.
  • Really nice locations.
  • Awareness meter that works like a luck meter, Instead of like in X-com where it gives a chance to hit number, This will decide how much damage you do instead.
  • Can infiltrate, Spy and investigate within levels opening up even more possibilities.
  • Strong art direction.

Cons:

  • No private online lobby settings.
  • A lot to take in.
  • Kind of just throws a lot of info at you in one go.
  • Constant difficulty spikes.
  • Broken animations.
  • Few examples of enemies shooting through walls and cover.
  • Takes a while to get going more from your confidence level than game pace.
  • Easy to lose track of all your moves.
  • Very busy looking screen.
  • Despite everything the tutorial throws at you, It doesn’t either go into enough details of mechanics or flat out doesn’t explain it.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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