Review: Pillars of Eternity II: Deadfire – Ultimate Edition (PlayStation 4)
The god Eothas awakened from his sleep, erupting from beneath your castle, killing your people and stealing a piece of your soul. Now only you and your companions can uncover the rogue god’s machinations as he tramples over the Deadfire Archipelago.
Pros:
- Decent graphics.
- 39.56gb download size.
- Platinum trophy.
- Detailed graphics options-Ambient wildlife, combat text, gamma, font scale, occlusion opacity.
- Reactive music option.
- Auto pause for events but this can be tweaked for certain scenarios or interactions.
- Two game modes-Real-time with pause or turn-based.
- Rewrite history- You can answer a few questions and transform your previous life. This is more in relation to players coming from the first game.
- Every menu choice has a helpful description.
- When creating a character you get a brief pop up on what stats get affected by your choices.
- Tutorial/pop-ups happen as you encounter new things and can be re-read.
- Five difficulties-Story/relaxed/classic/veteran/path of the damned.
- Two optional mods- one save or expert mode.
- Level scaling of enemies can be turned on or off.
- Includes all previously released DLC and patches.
- Amazing voice work and cast.
- Character creation-use pre made or start from scratch.
- 10 classes- Rogue/ Paladin/ Priest/ Chanter/ Wizard/ Monk/ Druid/ Barbarian/ Ranger and Cipher.
- Dungeons and Dragons vibe and presentation.
- RPG gameplay.
- Isometric view.
- Jaw-dropping locations.
- Controls are simple enough to pick up.
- Can respec your character.
- Full group management.
- Well-paced story.
- The menu has neat touches like when equipping items, The required slots will highlight.
- Full crafting table.
- Main mission as well as a huge variety of side missions.
- You have a certain amount of freedom to play how you want.
- It has a lot of replayability as every choice you make real changes to the outcome of events.
- Storybook sections with branching story options and has a slight choose your own adventure feel.
- World map-like a tabletop map where you plot a destination and random encounters and interactions can happen en route.
- Fast mode for combat and movement.
Cons:
- Only one control scheme.
- A lot of loading screens with long and short waiting times.
- Slow pace.
- Menus look daunting.
- It takes a while to get used to the controls and mechanics.
- It creates a lot of autosaves.
- Small text and Ui.
- A lot to take in.
- No HDR options or support.
- Slow starter.