Review: Pixboy (Nintendo Switch)

Pixboy is a 2D platformer in old-school colors that gives you the true retro vibes. There are 40 hand-crafted levels, 30 enemies, 150+ secret rooms, and 24 color themes resembling old devices from the previous century.

Pros:

  • Retro 8 Bit graphics.
  • 111mb download size.
  • 3 save slots.
  • Platformer gameplay.
  • Colour palette-spend coins and earn new palettes of classic consoles like Gameboy, Megadrive, or Nes.
  • Supports all controllers.
  • Touchscreen support.
  • Puzzle elements.
  • Four worlds to unlock with a different theme in each.
  • Solid tight controls.
  • Full of nostalgic fun.
  • Easy to play.
  • Each level has a number of coins, collectibles to find and you can earn a pacifist or speed run award.
  • Can change the colour palette on the fly with the bumper buttons.
  • It can get difficult.
  • Actions- jump, float, and shoot. You can kill enemies by jumping on them or by shooting them. Get ammo by stomping on enemies.
  • Two lives then game over which restarts the level.
  • Can take damage as you have 3 hearts before dying unless it’s spiked as they are one-hit deaths.
  • Every level is timed.
  • Many hidden rooms.
  • Checkpoints.
  • Satisfying gameplay.
  • Boss battles.

Cons:

  • The jump can sometimes feel squidgy and not be as responsive.
  • No leaderboards.
  • Difficulty spikes.
  • Easy to grind a level to get all unlocks.
  • At times it can be hard to make out the enemies.

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
8/10

Summary

Pixboy is a classic take on platform games, it goes with an 8 Bit Graphic style but allows you to unlock and change the color palette, this is cool as you can tweak the game to look or feel like a different console like a Megadrive or a Nes. The core gameplay is a platformer set upon a very tight fluid level design. Levels start easy then start to ramp up introducing new mechanics like floating and secret rooms and even alternate level ends. Controls wise its easy to learn but the jump doesn’t always feel responsive and I found myself having cheap deaths as I couldn’t jump off the end of a platform. I fell in love with the visuals but the gameplay had me coming back time after time. I am a sucker for nostalgia and this is a fine example of nostalgia being respected.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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