Review: Pokémon Mystery Dungeon: Rescue Team DX (Nintendo Switch)
Become a Pokémon and build your rescue team from the likes of Pikachu, Eevee, and Charmander to save the world through the ever-changing mystery dungeons
- Beautiful hand-drawn graphic design.
- 2.1gb download size.
- Tutorials pop up as you play.
- Starter Pokemon-answer a handful of questions for a suggestion otherwise pick who you want and their initial partner.
- Fast text scroll button.
- Save and quit.
- Simple easy to learn controls.
- Town-hub world where you can freely explore, visit shops, take on jobs, go to dungeons etc.
- Buy/sell items you find.
- Turn-based combat but you can equip attacks to do more or attack from distance.
- Earn EXP, level up and increase stats and evolve and learn new powers(optional).
- Bullet board-jobs on offer.
- Camps-buy them so you can house your pokemon, each camp is unique to different pokemon types.
- Dungeons–fills in as you go.
- Dungeon movement-you move on a grid by grid basis and can set your team to act individually or you have some control.
- Can choose team loadout before you enter a dungeon.
- Choose where to go and what to do.
- Make friends with Pokemon in the dungeon and if you have a compatible camp they can join your team.
- Hunger-goes down as you play and can kill you, eat food/potions to replenish.
- Overall rescue rank and you earn points on the rank that can increase your job limit/teams and camp capacity.
- Link attack moves for combo attacks.
- Fun to play.
- The story unfolds as you play.
- No touchscreen support.
- Slow-paced gameplay.
- Slow to sell items as it is done on a one by one basis.
- A lot to take in initially.
- Combat is drawn out and very RNG dependant.
- Difficulty spikes.
- Hunger mechanic is not fun.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 8/108/10
Never played Pokemon DX the first time around so once again Switch to the rescue! I love the style of the graphics and whilst the dungeon crawling is fine, the forced hunger mechanic and drawn out fights really dampen the experience somewhat. Having to have loads of camps to house Pokemon meant the initial few hours were a grind as you don’t want to leave anyone behind and build a strong team. I initially had my doubts I would hang around but it’s fine in little bursts, I would have thought as a remaster/re-release they would have simplified and smoothed out all the Ui and menu roughness, the game could have benefited from a few modern improvements but as it is is fine and you can get a lot of fun from it even if it’s not like the traditional Pokemon games.