Review: Prime Mover (Steam)

Prime Mover is an open-ended puzzle game about designing circuit boards. Work your way from transistor to processor, uncover the story of the Byte of Burden!


  • Charming pixel graphics.
  • 141MB Download size.
  • Steam achievements.
  • Text option- Chunky or thin styles.
  • In engine cutscenes.
  • Tutorials pop as you play.
  • Handy tooltip info when highlighting a part/tool.
  • Puzzle gameplay.
  • Every level you get a handful of puzzles which ultimately power a machine. Generally, you are working on getting a current running from one point to another.
  • Controls- Uses three mouse buttons and that’s it.
  • Surprisingly easy to get into.
  • Excellent puzzle designs.
  • Such a nice environment to play in.
  • End of level performance breakdown.
  • Can pause, Fast Forward time.
  • Save when you want.
  • Can replay levels all though it saves you previous solution so you would have to manually delete the parts to start afresh.
  • Multiple ways to finish a level.
  • A charming soundtrack, Brought to you from the guy who also did the Owlboy soundtrack.
  • Hidden collectibles.
  • You play the game on a grid, You have a set of tools/parts that you place on the grid and you press left click to place them and right click to delete them. Letters are on the side and used for goals/destinations.


  • Only a fullscreen option for your graphics.
  • Can brute force early puzzles.
  • No real hints or tips button.
  • No leaderboard support.

The Numbers:
  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessability - 8/10
  • 9/10
    Length - 9/10
  • 9/10
    Fun Factor - 9/10


Solid fun experience. The puzzle system in place is one of those ones where you have all the necessary parts to not only solve it your way But also able to hang yourself and screw yourself out of the win. Prime mover just looks so nice and is so gentle on the eyes but hard on the brain you cannot help but pour hours into this little gem and a must for puzzle fans.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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