Review: Project Nimbus: Code Mirai (PlayStation)
Project Nimbus: Code Mirai is an exciting mech-based flying game inspired by the Gundam, Macross and Ace Combat series. It features vibrant graphics, blistering action gameplay, and an epic storyline.
- Anime/Mech graphic style.
- 2.97GB Download size.
- Three difficulties- Easy, Normal and hard.
- Can rebind keys.
- Platinum trophy.
- Mech shoot em up gameplay.
- Lush neon futuristic cities/landscapes.
- On-screen notifications like enemy positions or objectives.
- Fast loading times.
- Can replay levels.
- Huge selection of guns to unlock and use.
- Fast action.
- D-pad shortcuts.
- Almost Anime style cutscenes.
- Combat is fun and varied.
- 11 Different mech frames each with unique stats and buffs.
- Survival mode- Wave based.
- Campaign mode- 16 levels.
- A lot of fun to play.
- Big massive boss battles that test your skills as each one is unique in its fighting style and ability.
- Levels are 3 acts with a handful of levels in each.
- Easily achievable Platinum trophy.
- A lot of text/action/prompts bombard you at first.
- No MP.
- Lacks a deep Mech creator.
- Does one thing. Shooting.
- Lacks real replayability outside of trophy chasing.
- Tricky to grasp all the controls at first.
- The controller feels like the weak link, maybe its the setup or maybe I am secretly wanting a proper Virtual On style joystick control behemoth.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 6/106/10
- Length - 6/106/10
- Fun Factor - 7/107/10
If you need a quick Mech fix then this game will serve you but if you are looking for anything deeper or more rewarding then it may not be for you. The controls are the high point in a somewhat mediocre outing, They are both in-depth and responsive and it fits in with the fast frantic gameplay. I just wish it had more and some sort of multiplayer as the playing field can certainly take it. In short its an arcade Mech game that is a decent enough pick up and play game.