Review: Project Root (PS4)
Project Root is a classic Shoot’Em Up, faithful to its roots, made unique with modern elements with a free camera system giving a freedom to action not seen before.
- HD Graphics with some wonderful level art. Cutscenes are hand drawn whilst hosting some brilliant explosion animations.
- Top down vertical shooter with free roam camera.
- Opening tutorial section.
- Twin stick shooter in essence. Use the left stick to move, right stick to move the camera around. Bumper buttons are for shooting st air born enemies and land based enemies.
- Three difficulties to choose from: Easy, Normal and hard.
- 12 trophies to unlock.
- Earn exp from finishing levels and upgrade your ship with option such as shields,speed and gun power.
- Instant respawn after death in the same spot you died.
- Huge boss fights.
- Open style gameplay where you have a marker to say where the objective is but you can go anywhere and choose your own path.
- Enemies drop limited power ups along with health and shield regen.
- Replay levels and even change the difficulty.
- Handful of areas to explore each varying in terrain and atmosphere.
- Small download size.
- Cheap price point.
- No voice work in game even on the cut scenes, Instead just blocks of text.
- No DS4 features.
- Basic looking game from standard menu layouts to a minimal HUD.
- Invisible walls yet the enemy can still shoot you through them.
- Controls are initially awkward as you adjust to the free roam camera mechanic.
- Repatitive gameplay with a lot of go here kill this then go here kill 3 more spread out over the level then boss fight.
- The camera panning all over the place can feel quite jarring, Almost sea sickness like in feeling.
In Summary, It is a solid little shooter, It to me had very strong vibes of the Desert Strike games. This I think was down to the air and land based enemies along with the whole presentation of the levels. I found it very slow to start with and feeling very generic, Its not until you level up a bit and hit the newer levels that it becomes a really tight bullet hell game. The camera is a nice touch but one that on certain levels made me feel quite ill.( Im no good with certain camera types/angles in game) In short its a slow start but builds into quite a decent little shooter for the money.