Review: Project Starship (PlayStation 4)

Project Starship is an arcade bullet-hell with random mechanics. No match will ever be the same. Who will you be? Garret or Gwen? Will you save the world from the mighty Cthulhu.
Pros:
- Chunky retro pixel graphics.
- 217.5mb download size.
- Platinum trophy.
- Shmup gameplay.
- Two characters–Garret and Gwen.
- Two difficulties-easy Easy and hard.
- The best score is shown on the main menu.
- Easy Platinum.
- You can slow down time for short periods.
- Powerups- shields, missiles, Ninja stars.
- Abilities-pickups you activate and are things like smart bombs.
- Boss fights with multiple forms.
- Easy to learn controls.
- Chiptune like soundtrack.
- Shields-shows how many hits you can take. You can collect more as drops in-game.
- Bullet hell elements.
- Levels and bosses randomize every run.
- Mad zones-triggered events with its own little set-piece section.
- Arcade presentation.
- Supports analog and d-pad inputs for movement.
- Overload-increases enemies and drops for a short time.
- Can hold down the shoot buttons.
- Comical voice over.
- Surprisingly playable.

Cons:
- No tutorial.
- The view is zoomed right in.
- Difficulty spikes.
- No online leaderboards.
- Difficult maze-like set pieces with it being way too thin and the ship moving too fast.
- Holding down shoot means you get no cool sound effects.
- Ability pickups don’t have any information on what they are or actually do.

