Review: Quest of Dungeons (Nintendo Switch)
An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
Pros:
- 16 Bit pixel graphics.
- 50.4MB Download size.
- Bindable keys.
- Dungeon crawler gameplay.
- Auto pick up loot on/off.
- Mini map and Game UI can be zoomed in by 2X.
- Full stats screen.
- Feats- Own in game achievements.
- Online leaderboards.
- Roguelike. Die and you start again.
- Four classes- Warrior, Wizard, Assassin and Shaman.
- Adventure breakdown upon death.
- Loose story.
- Levels randomize everytime you play.
- Four difficulties- Easy, Normal, Hard and hell.
- Save and exit option.
- Easy to pick up and play.
- Boss battles.
- Earn EXP level up to increase stats and health bar.
- Shops- Can buy and sell items.
- Loot! Everywhere can drop from enemies, In chests or when you trigger secret panels. Gold to armour to weapons.
- Each piece of armour or weapons will show you what stats it increases or decreases.
- Pro controller support.
- Find keys to open rooms.
- Play how you want.
- Multiple routes to discover.
- Can freely jump between floors.
- Many monster types.
- Combat is very simple. You attack when you either press A (ranged) or melee is done by just pushing into the enemy.
- Magic is also an option for attacks.
- Quests- Find quest giving tablets and finish it for extra EXP and loot.
- Traps littered around.
- Buffs- Hit a marker to trigger a timed buff like extra health or move faster.
- Nice soundtrack.
Cons:
- RNG can make or break runs.
- Sometimes can be hard to see where to go.
- No multiplayer either local or online.
- Can sometimes be too easy as you level up very fast.



