Review: Reaper (Nintendo Switch)
Become the Black Swordsman and slay thousands of enemies in an epic action RPG! War broke between the industrious Imperium and the savage tribes of Wilderness. Demons and carrions have returned to the land.
- Nice hand-drawn looking graphics.
- 96.3mb download size.
- Touchscreen support.
- Tutorial pop-ups and initial level.
- Easy controls.
- Actions-Auto attacks/uppercuts/swing/double jump and dash.
- Rage-charged with auto-attacks.
- Enemy health bars show.
- Earn EXP, level up and choose 1 of 3 choice upgrades.
- Action brawler gameplay.
- The level percentage shows the enemy count.
- Levels are a set area.
- Objects/chests can be broken open for coins.
- Coins drop from enemies.
- Stats screen.
- Shops-buy/sell weapons and gear.
- End of level exit appears.
- Boss encounters.
- Branching conversation interactions.
- Slow to get going.
- Combat feels the same.
- No real hook to keep you playing.
- Coins fly around and a really hard to get.
- Some conversation choices don’t actually work and instead make you pick a certain choice.
- Really easy to back out of the game.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 6/106/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Reaper is an action game that plays the same over and over. Whether it’s your thing is the question. It plays at a slow pace with new shops and upgrades coming at you. Fights take place in a self-contained level and may have falls and jump in it but apart from that, it’s you against a wave of enemies. It plays well and has a loose combo system allowing a bit of finesse with your attacks, aside from that you are doing fetch quests and waiting for new gear to come in. In short, Reaper is a low key action brawler that’s fine in short bursts but it is a slow burner.