Review: RemiLore (Nintendo Switch)

Remi, an ordinary high school student, has awakened Lore, a talking book who is a self-proclaimed “master” of magic. Together, they are drawn into the magical world of Ragnoah, which has been overtaken by nefarious mecha-monsters. Remi and Lore must venture together and find their way home, but can Remi really trust the mischievous magic book Lore? Who is the mysterious android girl “Choux” and why does she want to capture Lore? Will Remi ever find her way out of the magical world and return home?

Pros:

  • Colorful Anime graphics.
  • 565MB download size.
  • RemiLore is fully voiced in Japanese.
  • Optional tutorial.
  • Achievement system and earned ones pop as you earn them.
  • RemiLore is a hack and slashes ARPG gameplay.
  • Breakable environment.
  • Combo counter.
  • Fast paced combat done in real time.
  • Suspend save option.
  • Three modes- story/game without the story part and local co op story mode.
  • Levels consist of running around and triggering locked room arena fighting.
  • Rank given after each combat instance with rank determined by time, hits and combo.
  • Desserts are the currency of the game that drops from enemies and boxes and is used to upgrade your character.
  • Upgrade your character at any time through the menu.
  • Treasure chests are rewarded at the end of the level and the amount I’d determined on performance.
  • Records- in game stats.
  • Actions- light and heavy attacks and a dash button.
  • Weapons can be earned/bought and show a preview window displaying in red or green to tell you if it’s better or worst.
  • RemiLore allows you to customize how your character plays by the way you upgrade. You can add many buffs or even magic to your arsenal. It is all laid out in such a way you never feel lost.
  • Many weapon types from bat’s to brooms to swords.
  • Overall end of level rank awarded by the collective ranks of fights and desserts.
  • One life- game over resets the whole level.
  • Health is dolled out at the end of a level.
  • Great locations.
  • Easy to get into thanks to simple combat and straightforward level design.

Cons:

  • RemiLore has a long initial load screen.
  • No touchscreen support.
  • Only allowed one save overall.
  • Shop items don’t show the preview window.
  • RemiLore has a very repetitive formula.
  • Collecting desserts emits a horribly annoying sound.
  • Big mobs are not fun fights.
  • RemiLore has quite a plain progression.
  • No online Co-op.

  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
6.8/10

Summary

If you needed a simple way to describe Remilore, you would say it’s a Diablo type game but with desserts! OK it’s not as deep as Diablo but it does have an ever slight hook with the combat, keeping it all smooth and easy really helps keep your attention. I managed a fair few hours without realising it, but on the other hand I also don’t remember much of what I did for those fair few hours. Remilore is an easy breezy game that is easy on the eye but basic on the brain.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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