Review: Resident Evil 3 (PlayStation 4)
Jill Valentine is one of the last remaining people in Raccoon City to witness the atrocities Umbrella performed. To stop her, Umbrella unleashes their ultimate secret weapon: Nemesis!
- Gorgeous highly detailed graphics.
- 23.84gb download size.
- Platinum trophy.
- 3 control layouts, toggle run, action prompt type, auto-reload, aim assist, and reticle deceleration slider.
- Camera-invert axis, sensitivity sliders, and FOV slider.
- HDR mode and settings.
- 3 difficulties-Assisted/Standard/Hardcore.
- Bonuses menu-Concept art and full 3D models.
- Re Net integration.
- Opening cutscenes use real-world video footage.
- DS4 speaker used for radio chatter. (optional)
- 20 save slots.
- Action-horror gameplay.
- Game and save counter.
- Combining is back and with this, you can craft recipes and make better items.
- Puzzles throughout.
- Jump scares and horror aspects littered around.
- Running sections like an autos roller with slight QTE moments.
- Decent loading times.
- Dodge-time a dodge to trigger slowdown bullet time.
- A really cool game world with new routes and secrets to find, fascinating to see how they bind them all together.
- Constant boss fights.
- Spectacular set pieces.
- Horde style scenario sections.
- Hidden collectibles to shoot.
- Challenges-both trophy specific and unique, you finish these to earn points.
- Shop on the main menu-use points from playing to get items/costumes/buffs and things like infinite rocket launcher etc.
- Story result is your overall rank and you get stats on it but also what is needed to improve your rank.
- Improved cutscenes.
- Obvious tells that the Nemesis (big bad) is about to appear.
- Game hands out far too much ammo and health.
- Inconsistent checkpoints.
- Hard to shrug zombies off.
- No 180 degree spin on the spot.
- Short game taking well under 10 hours.
- Aside from trophies, it’s definitely a one-shot game.
- No trophy for finishing the game on assisted.
- The minor slowdowns in places.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 7/107/10
- Length - 6/106/10
- Fun Factor - 7/107/10
Nostalgia has a lot to answer for, in my mind Resident Evil 3 was one of my favourites, I had it on the Dreamcast and I remember replaying it over and over. Getting my hands on a remake after how good Resident Evil 2 was the expectation was high. It started strong with the real world style footage and gorgeous graphics, the music hit and I was there I transported back in time. But then the Nemesis happened, I remember him being formidable and scary jumping through walls and generally putting you on edge constantly. Here he is just a big stumbling idiot that can easily be outran, the game gives many visual and audio cues that you know its coming. To be honest by the end all the Nemesis did was drag the pace down and add boss battles that kept going and going. The world whilst detailed and atmospheric is very small. The story just gets going and then it ends and it all fell flat and didn’t have the same effect that Resident Evil 2 had. Maybe its too soon since the last one so it didn’t feel fresh or as hyped? For me it’s a combo of that and the fact that Resident Evil 3 wasn’t actually that good. Huge shame but for me I got my Resi fix from the bonus game Resistance.