Review: Resident Evil: Resistance (PlayStation 4)

Resident Evil Resistance, a new 1 vs 4 online multiplayer game set in the Resident Evil universe where four survivors face-off against a sinister Mastermind.

Pros:

  • Amazing graphics.
  • Platinum trophy.
  • HDR support and settings.
  • Tutorials-(optional) two of them for both mastermind and Survivor.
  • Graphic and controller setting are same as resident evil 3.
  • Missions-Daily missions.
  • Four modes-quick matches/custom game/practice/survivor/mastermind practice.
  • Four maps-downtown/research facility/casino/abandoned Park.
  • 4v1 gameplay.
  • Practice survival settings-map, 8 presets, difficulty including free play, ext time, invincible, umbrella credit boost, and rapid skill cool down.
  • Six characters-Valerie/January/Tyrone/Samuel/Martin/Becca. They all have roles-Damage/support/tank and unique abilities like stronger melee or hack cameras etc.
  • Quick match-Random/mastermind/survivor/team play.
  • Umbrella credits-in game currency you find and used to buy ammo/guns/health from shop caches.
  • Can find herbs/health/ammo and guns in the level itself.
  • RP-credit earned from playing, use to buy loot crates for customisation items that randomly give weapon skins, different bullet types, gestures, sprays.
  • Earn EXP for each character and level up to get new abilities, character options.
  • Tense atmosphere.
  • 3rd person perspective for the survivor.
  • Mastermind-uses the security cameras to see survivors, play cards to spawn traps and enemies. It can inhabit bosses and zombies and take full control.
  • Gameplay-survive or must escape 3 rooms under a time limit and the mastermind tries to stop them.
  • Can heal/revive teammates.
  • Zombies are already moving/juking.
  • Damage numbers show.
  • Emote/gesture wheel.
  • A lot of fun.
  • A different take on the genre.

Cons:

  • The slowdown in places.
  • A lot to take in.
  • Slow matchmaking.
  • Have to play the basic mastermind for 5 levels until you start unlocking more.
  • Only 4 maps.
  • Objectives for survivors are not always clear.
  • Opening cinematic cannot be turned off and auto-plays every time.
  • Levels feel really small and claustrophobic.
  • Any lag destroys it.
  • Hitting dogs is a bitch.
  • Mastermind can put traps and enemies in really hard to see places.
  • No ping system.
  • Hard to make out pickups.

 

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 9/10
    Fun Factor - 9/10
7.8/10

Summary

For me I actually prefer this game to Resident Evil 3!the reason is because every game is unknown and you never know what’s going to happen, Co op play doesn’t make it less tense. Get a good team and a very methodical mastermi d and you have yourself one hell of an experience. I love how you can run around looting and shooting, finding caches to buy new loot. The levels are nice to run around, the missions are varied enough and when you add in survivor abilities its a real mixed bag every game. Now for me the main bones of contention is that progress is slow in terms of getting new abilities and masterminds, the lottery of which character you can actually choose. Levels whilst nice are very small and claustrophobic, it’s common for everyone to get under each others feet, it’s very easy to be pinned by zombies and traps and my biggest gripe is the doors to safe rooms, it’s a slow slide in out affair which is a small cutscene style interaction. Now the problem is the mastermind can just lace the door with enemies and you are powerless and weak for a short window. Take that away and it is a good game and offers a new take on the Resident Evil formula and for the most part it works well.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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