Review: Reventure (Nintendo Switch)
The one and only non-linear adventure with 100 different endings. Don’t just wishlist me. I’m not that expensive… also, look at those reviews!
- Chunky pixel art graphics.
- 557mb download size.
- 8 save slots.
- 4 control layouts.
- Action-platformer gameplay.
- Adventure gallery-shows all unlocked and found endings in-game.
- Extra settings-intensity factor/text speed/palette/rename hero.
- Hints- clues on endings you have yet to find.
- In-game timer and overall percentage.
- Game-you, discover endings which is usually you dying to things like enemies/environmental factors.
- Unlock new character skins.
- A lot of replayability.
- Simple controls-jump, attack, and interact.
- Clever level design.
- Very moreish.
- Funny endings.
- Upon death, you carry straight on.
- Can find these checkpoints type terminal so when you die you start back there for one life.
- No touchscreen support.
- Slow burner.
- No tutorial.
- Hints are so vague.
- Intro text repeats.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Reventure is a weird game, you get no indication really of what to initially expect. You die rather quickly and it soon becomes clear what is going on. From then on out you are on a mission to die in every way possible so you can mark it off your list and populate the ending picture frames in your gallery. The core gameplay is a fun action-platformer that I really enjoyed but hated the death/ending part after like 15 deaths or forgetting what is what and dying the same way again. Repetition and slow-burning gameplay eventually ran its course and I lost patience with it, shame as I liked a lot of it but it didn’t all meld into a cohesive fun experience.