Review: Reverse Crawl (PlayStation 4)
- Chunky cartoon graphics.
- 18.59gb download size.
- Platinum trophy.
- Ongoing tutorial.
- Strategy battler gameplay.
- Hex based game board.
- Turn-based combat.
- Earn EXP to level up and pick 1 of 3 upgrades/abilities.
- Every chapter you pick 1 of 3 events.
- Finish a chapter to pick 1 of 3 upgrades/abilities.
- Each run has you picking what team of minions to take onto the field.
- Play how you want.
- Earn upgrade points to put into a skill tree.
- Each group of minions will show good and bad stats against the current enemies.
- Quick to learn.
- Action log.
- Special powers–gain points from kills which you then use to cast from your special powers tab.
- Fast loading times.
- Clear icons-hexes will highlight in a color–green is move, yellow is move and attack and red is an attack.
- Melee, magic and ranged enemies and minions.
- A lot of replayability.
- RNG dependant.
- Difficulty spikes throughout.
- No real hook to keep you coming back.
- Gets kind of repetitive.
- Little variation.
- Graphics - 7/107/10
- Sound - 6/106/10
- Accessibility - 8/108/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Reverse Crawl is a nice strategy battle game that is very charming with its chunky graphics and simple interface. The actual gameplay is fine, I mean you pick it up very quickly and it does have its moments of satisfaction but for me, it starts to feel the same and very little changes that I soon grew bored of it. It felt lacking in enemy variation but also in location and play styles, as long as the RNG gods were on your side, you could easily win or horribly lose. In conclusion, it’s a middling experience with few fireworks that inevitably die out.