Review RiverBond (PlayStation 4)

Riverbond is a ‘shoot-and-slash’ dungeon crawler with solo and couch co-op play, set in a stunning voxel world.
Pros:
- Voxel graphics.
- 1.22gb download size.
- Platinum trophy including a bonus set of trophies for the new free DLC level.
- Tutorial option.
- Action-adventure gameplay.
- Drop-in/out local 4 player co-op.
- Quick loading.
- 8 worlds each with a couple of levels in each with a big boss fight at the end.
- Earn score by collecting coins/gems, opening chests, killing enemies and talking to NPC.
- Hot-swap between 5 weapon slots.
- Chests-random loot.
- Set goals on each level.
- A lot of level destruction.
- Sub dungeons/areas in levels.
- Can play any world in any order as they are all unlocked from the beginning.
- Each weapon does a set amount of damage, both high and low.
- Presents-unwrap for random loot.
- Cool locations from Caves, snowy hills to swamps.
- Minibosses.
- Funny skin and weapons like upvote arrows, aubergines skin and more.
- Cameo of characters from games like Guacamelee and Bastion.
- Actions-jump, roll, shoot, melee and super slam.
- Occasional checkpoints.
- Can pick up objects and throw them, you can even throw enemies.
- Looks fantastic.
- Sweet boss explosion animations.
- Easy Platinum.
- New area-Crystal watch that takes place in a cave-like system with new enemies and bosses.
- The Crystal Watch level adds a lot more variety to the overall level design and the game benefits from this.

Cons:
- The slowdown in places.
- Parts of the new level had sections where the level killed everyone for you.
- Repetitive mission structure. Kill X amount of people or press y on something.
- Boss fights are slow.
- The RNG on loot will determine how easy/long a boss fight will be.
- No online leaderboards.
- No online co-op.
- Not that difficult at all and no options.
- Can run/roll through large parts of the map.
- Tedious interactions like ladders not registering and the gun controls messing up when using super slam.
- NPC are pointless, little story and only done for the score.
- The score really has no bearing on anything.
- Super slam is not powerful at all.
- No idea how good a weapon is until you actually equip it and use it.
- Have to click to pick up health.
- Infinite lives.
- Inconsistent checkpoints.

