Review: Run Roll Rumble (Steam)
Run, Roll, Rumble takes place in an “ordinary” neighborhood of the angry, rumbling is what they do. It is friendly yet dangerous.
- Chunky graphics.
- 692mb download size.
- Steam achievements.
- Graphics-resolution, display mode, post process, shadow, texture, effects, and AA.
- Controller support.
- Four modes-practice, custom online, quick match online and couch party.
- Practice-controls shown along with inputs and is 1v1.
- Nine characters with a dozen skin variations.
- Quick match-as expected to pick a character and level and just fight.
- Custom online-pick map, character, and player limit.
- 2-4 player online and offline.
- Fighter gameplay.
- Pickups in game-like weapons and health items, charges for your special abilities.
- Actions-punch, kick, jump, abilities, block, throw and roll.
- A handful of levels.
- Minor environmental factors.
- Pick up and play.
- The timer on map selection even in private match setup.
- Mouse cursor stays on the screen.
- Hit detection is off especially up close.
- Same music over and over.
- No way to tweak settings like health/weapons.
- Kind of feels like punch and pray.
- Not satisfying.
- Levels feel the same.
- Graphics - 7/107/10
- Sound - 6/106/10
- Accessibility - 6/106/10
- Length - 6/106/10
- Fun Factor - 7/107/10
Initially, the game plays out like a lower budget smash brothers type game, big levels, weapons and abilities for each character. Truth is the games biggest downfall is actually the fighting. It never feels satisfying to hit someone and that’s only if you connect, it always felt like the closer the hit the more chance it goes through them or doesn’t even reach. Levels look fantastic but again the actual layout feels the same and weapons are basic. It’s a game that can have a future with some updates but atm it’s got its woes. Should be an early access game so it can be updated and set the standard.