Review: Runner Heroes: The curse of night and day (Steam)
RUNNER HEROES is a unique adventure in which you control two characters at the same time. Play in single mode or with a friend in two cooperative modes. Addiction and challenge at full speed through 47 levels.
- Decent graphics.
- 53659mb download size.
- Steam achievements.
- Controller support.
- Two modes- single-player and co-op.
- Graphics-Resolution, v-sync, menu, post-processing, and effects.
- 3 difficulties- Normal/hardcore/apocalypse.
- Tutorial level.
- Rebind keyboard.
- Beautiful art cutscenes.
- Runner gameplay.
- Gameplay-control either one or two characters and avoid obstacles.
- Actions-jump, dash, separate and join.
- Really nice looking locations.
- Nice overall presentation.
- High production value.
- It can get quite addictive.
- Mouse cursor stays on the screen.
- Can’t change controller inputs.
- No invert axis and sensitivity sliders.
- The tutorial does little actual teaching.
- Massive learning curves.
- Checkpoints are too far apart.
- Hard to remember controls.
- No camera control.
- Constant difficulty spikes.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 6/106/10
- Length - 7/107/10
- Fun Factor - 6/106/10
Runner Heroes: The curse of night and day is a game that should be an instant hit, it has high production values and is a simple concept. That should be it and I go off singing it’s praised and continue to play it right? Well and here we go, the tutorial does little to help break you in as the controls that at this point are alien to you, never really get shown to you. The flow is fine but any slight hiccup and it’s back to the checkpoint. Checkpoints are far apart and with that comes the typical replay a load of the level. It’s a shame and constant gripe that marrs a somewhat otherwise decent experience. I had moments of satisfaction as I pulled off a perfect run but it’s just so frustrating and slow in all other ways that I couldn’t get the most out of it. Il continues to check in as I do like the game.