Review: Rym 9000 (PlayStation 4)
Rym 9000 is a hyperkinetic shooter inspired by Akira, Neon Genesis Evangelion, and Guxt. A treasure-hunting journey to the Moon developed by Sonoshee and composed by Roex. A unique high-octane experience conceived to stimulate your senses and make your eyes and ears bleed!
- Big chunky pixel graphics.
- 277.6MB download size.
- Shmup gameplay.
- Platinum trophy.
- Tate mode- left, right and off.
- 3 wallpaper choices.
- Focus mode on/off.
- Effects on/off.
- Simple one button shooting.
- Rym 9000 has its own in-game goals (achievements) that once completed, reveal lore and story aspects.
- One life runs.
- Effects are that of epileptic levels.
- Rym 9000 has leaderboard support.
- Instant restarts.
- Rym 9000 is really easy to learn.
- Gorgeous backdrops.
- Score displayed at the end.
- Pick up power-ups to change shot types.
- Hypnotic soundtrack.
- Rym 9000 features a no HUD, no distraction policy.
- Just pulls you in.
- A couple of blue screen lockups.
- No tutorial.
- Rym 9000 has little explanation.
- Hard to see enemies coming in from the top and bottom.
- No video options or screen choices.
Rym 9000 is a game that you expect how it plays but soon realize just how wrong you are! Rym 9000 is a shoot em up on the surface but it’s a lot more than that. For what sets Rym 9000 apart is the psychedelic visuals and effects. It’s like trying to play a game on a VHS and the tracking is out but you can also hear the ribbon is getting chewed up, it sounds unplayable with that description but it really isn’t. Yes, it has a short transition period but the game visuals mixed with the soundtrack just grab you. I found myself promising the next run would be the last but hours later I’m still there. The game over deflated feeling evaporates with the games instant restart and immediate action, Rym 9000 is a shoot em up that is great fun to play and one for all kinds of gamers.