Review: Seasons after Fall (Steam)

Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature.



  • Graphics are just gorgeous, Hitting you with a hand drawn masterpiece. From a distance it looks like a cartoon but up close you see its true beauty.
  • Download size: 3.9GB.
  • Full controller support.
  • Steam achievements.
  • Graphic options: Resolution, V-Sync, Fullscreen and Cap/uncap FPS.
  • Menu cursor makes a noise when you move it.
  • Puzzle platformer gameplay.
  • Autosaves regularly.
  • Animations match the graphic level, The fox looks natural as does the other animals.
  • Powerful story, Not going to spoil it but it starts off predicable then gets good, Like addictive I must know all your secrets good.
  • Very atmospheric, The mix of music, Graphics and smooth controls, You cannot help but be captivated by it all.
  • Clear simple controls. Pro tip the right stick works….You will know what I mean.
  • Game evolves around you taking over the body of a Fox, You seek out the seasons from other animals which grants you the power to change the game to that season.
  • Runs at a solid 1080p 60 fps.
  • Seasons: Once acquired you can freely change the season at any time, When you do things will change in the game world besides the colour and setting. You can freeze water, Flood areas or cause strong winds to pump through.
  • Strong narration throughout the game.
  • Spectacular locations to explore. From caves to jungles to the waters edge. Each location feels unique and different.
  • The whole game world feels alive, The 3D effect of the levels allow the game to breather.
  • Varied gameplay.
  • Collectibles are kind of the game. You have to bloom four batches of hidden flowers in each area to unlock bonus prototype images.
  • Open whole new areas, Usually just as you feel you have seen it all.
  • So much fun to play.



  • Slight delay when pressing the jump button.
  • Sometimes you have to re do certain actions which kill the immersion.
  • Despite the open feel to it all, The game forces you to go here and do that for the first few hours.
  • Gameplay doesn’t always clearly state what you need to do.
  • No map.
  • No way to re watch cut-scenes.
  • Some from confinement early on, Later in the game you get free reign of the world but very little guidance so it goes from one extreme to the next.


Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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