Review: Sekiro: Shadows Die Twice (Steam)

Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore your honor. Kill Ingeniously.

Pros:

  • Really good graphics.
  • 15787mb Download size.
  • Steam achievements.
  • Controller support.
  • HDR support.
  • Graphics-Texture/lighting/volumetric/water surface/shader/reflections/shadow quality, SSAO, AA, Auto rendering adjustment, resolution and mode display.
  • Can rebind keyboard, mouse and the controller.
  • Invert axis and sensitivity slider.
  • English and Japanese voice option.
  • Tutorial type icons and pop-ups.
  • Resurrection-when you die, you get at least one opportunity to ressurect there and then. You can build up additional ressurections.
  • Sculpture idol-acts like the bonfires in Dark Souls, Here you can reset enemies, upgrade your character and buy new skills and items.
  • Fast travel between any activated sculpture idol.
  • Can pause the game!
  • Swim, you can swim and this opens up the world even more.
  • Actions-deflect, block, dodge, hook, counter, and jump.
  • Coins-used to buy items. Drop from enemies and you pick them up by vacuuming them up like in Soul Reaver.
  • Sen-exp bar that increases when you kill people.
  • Death-you, lose half your Sen and coin and no way to get it back.
  • Feels like a puzzle game! Work out who to take out first, a route to take, etc.
  • Many enemy types like shielded enemies, enemies that alert others, ranged, melee and named stronger enemies.
  • Posture-both you and the enemy have a posture bar, as you attack the enemy the bar fills and once full you do a critical instant kill.
  • Tenchu mechanics, you can stealth around, use ledges and tools to evade the enemy.
  • Stealth executions from ledge hang, behind and from hugging a wall.
  • Massive boss fights and mini boss fights.
  • Grappling hook- A cool new tool that adds verticality to the levels.
  • Upgrade tree and skill to earn, you can grind out Sen and coins.
  • A lot of free roam play.
  • The prosthetics-your arm is a weapon and you can find new attachments for it and have 3 equipped to hot swap to. From firecrackers to axe to fire.
  • Strong soundtrack.
  • Love to hate the game.
  • Tad difficult.
  • Satisfying combat.
  • No stamina bar so you can play it at flat out speeds.
  • Some gorgeous locations.
  • Every area has multiple routes and areas to find.
  • Everyone will play and take a route differently.
  • Dragon rot-the more you die, infects NPC and can have them coughing and splutter but more intentionally it hinders special missions popping.
  • A lot of breakable environment parts.
  • Clever Ai pathfinding.
  • Practice area in the main hub against an undead Shinobi.
  • Can peak around corners.

 

Cons:

  • No benchmark test.
  • Learning curve as you have to press a button to actually hang onto the ledge.
  • Only the d-pad is used on the menu.
  • Difficult.
  • No quit and shutdown option I stead you in essence reboot the game then quit.
  • Infuriating.
  • The game doesn’t give much away.
  • Just an FYI the game has no co-op.

  • 10/10
    Graphics - 10/10
  • 10/10
    Sound - 10/10
  • 10/10
    Accessability - 10/10
  • 10/10
    Length - 10/10
  • 10/10
    Fun Factor - 10/10
10/10

Summary

Sekiro is a game that kicks my ass over and over. I have rage quit, I have rage uninstalled and I have invented so many new swear words as I cry into my Roland Rat Teddy bear that it’s not funny. But for the record, I fucking love this game! For it is difficult but that feeling you get when you finally beat a boss or find a new area or unlock a new skill, it cannot be matched. I played the game for 10 odd hours and never knew half the mechanics at play, you may see that as a bad thing but I don’t as I mastered what I knew then I got more to add to my repertoire. Even now I’m still learning new things, finding new areas and I just cannot stop angry smiling. I just cannot believe how tight the combat is, it goes against everything you know in dark souls, slow and steady doesn’t win the fight, fast and frantic is the future. The posture system whilst alien at first soon evolves into the must-have mechanic in the genre. Yes, I wish it had Co-op but that’s because I like help/being carried! Seriously though all jokes aside the level design and combat is. a huge advancement for the genre and is easy to get into but fuck me it will kick your ass and you will love every fucking minute.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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