Review: Senko no Ronde 2 (Steam)

Senko no Ronde 2 is a fast-paced one-on-one action game offering an eclectic mix of the shooting and fighting genres in a mech-filled bullet ballet played out in space! And with Zuntata alumnus Yasuhisa Watanabe on board.

Pros:

  • Decent graphics.
  • 4591MB Download size.
  • Controller support.
  • Opening optional tutorial.
  • Graphic options-Resolution, Fullscreen, Width/Height setup.
  • Rebindable keys.
  • Six main modes- Arcade, Online battle, Offline battle, Score attack, Duo story mode and practice.
  • Stats- Split across each individual character.
  • Online leaderboards.
  • Duo is the 2010 version of the game.
  • Japanese voice.
  • Autosaves regularly.
  • Anime art and animation used for cutscenes/story.
  • Four difficulties- Easy, Normal, Hard and Maniac.
  • 14 characters each with unique stats and you can set the colour and cartridge.
  • Gameplay is an arena fighter with a heavy bullet hell approach. Kind of like a 2D Virtual on in a way.
  • Mechs!
  • Once mastered the combat is very deep and rewarding.

Cons:

  • Cannot skip cutscenes.
  • Story is hard work.
  • A lot to take in.
  • Constant difficulty spikes.
  • Combat is a high entry point of entry, It is not fluid or easy to learn.
  • Online connections are  bit sketchy with frequent drop outs.
  • Online is not noob friendly with it being dominated by pro players.
  • Combat again is slow and very confusing to work out a lot of the time.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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