Review: Shadow of Loot Box (PlayStation 4)

Shadow of Loot Box is a first-person shooter about micropayments, loot boxes, cut content and everything we “love” in modern video games.

Pros:

  • Pixel graphics.
  • Three difficulties- Easy, Normal and hard.
  • Platinum trophy.
  • Invert axis option.
  • Instant loading times.
  • First person adventure gameplay.
  • Weapons- Pistol, Shotgun, Rifle and rocket launcher.
  • Earn EXP, Level up and get upgrade points to put in a tree to unlock new abilities like more health, Run or interact with objects etc.
  • 240MB Download size.
  • 16 levels.
  • Big boss fights.
  • Easy Platinum trophy.
  • A lot of in-game humor about the state of the games industry today.
  • Simple controls- Shoot, Jump and interact.
  • Clear HUD shows health, AmmoEXP etc.
  • Loot boxes- Give random loot like EXP, weapons, ammo or health.
  • Collect/buy/earn loot boxes.
  • Nice locations from jungles to snow to medieval towns.
  • Takes in multiple genres like a crafting themed level to one where you manage your hunger and warmth to puzzle mazes.
  • Autosaves regularly.
  • Took a few hours to finish.
  • Levels are quite big.
  • Can find and take on optional; side quests.

Cons:

  • Difficulty option feels redundant.
  • Took only a few hours to finish.
  • Dodgy hit detection.
  • No replay value.
  • Same couple of enemy models over and over.
  • Repetitive music.
  • Possible (I did it!) to farm EXP and loot boxes by doing a simple fetch quest over and over with no limits.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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