Review: Shadow of Loot Box (PlayStation 4)

Shadow of Loot Box is a first-person shooter about micropayments, loot boxes, cut content and everything we “love” in modern video games.
Pros:
- Pixel graphics.
- Three difficulties- Easy, Normal and hard.
- Platinum trophy.
- Invert axis option.
- Instant loading times.
- First person adventure gameplay.
- Weapons- Pistol, Shotgun, Rifle and rocket launcher.
- Earn EXP, Level up and get upgrade points to put in a tree to unlock new abilities like more health, Run or interact with objects etc.
- 240MB Download size.
- 16 levels.
- Big boss fights.
- Easy Platinum trophy.
- A lot of in-game humor about the state of the games industry today.
- Simple controls- Shoot, Jump and interact.
- Clear HUD shows health, AmmoEXP etc.
- Loot boxes- Give random loot like EXP, weapons, ammo or health.
- Collect/buy/earn loot boxes.
- Nice locations from jungles to snow to medieval towns.
- Takes in multiple genres like a crafting themed level to one where you manage your hunger and warmth to puzzle mazes.
- Autosaves regularly.
- Took a few hours to finish.
- Levels are quite big.
- Can find and take on optional; side quests.

Cons:
- Difficulty option feels redundant.
- Took only a few hours to finish.
- Dodgy hit detection.
- No replay value.
- Same couple of enemy models over and over.
- Repetitive music.
- Possible (I did it!) to farm EXP and loot boxes by doing a simple fetch quest over and over with no limits.

