Review: Shadowgun War Games (Android)
Shadowgun War Games is a free-to-play tactical first-person shooter (FPS) bringing the responsive gameplay of its predecessors to the multiplayer arena in intense 5v5 team-based battles.
- Console-like graphics.
- 565mb download size.
- Opening tutorial to learn shooting and using abilities.
- Fire mode options-Per weapon basis/1 tap ADS/hip fire and simple.
- Invert axis and sensitivity slider.
- Graphics-FPS limit and graphics detail preset (Low/Medium/High/Ultra and auto).
- FPS gameplay.
- Two modes- team deathmatch and capture the flag.
- Google Play and Facebook link options.
- Touchscreen controls.
- 12 total characters.
- Battle pass system both free and paid for.
- Daily login reward.
- Earn EXP and level up to unlock new characters and modes.
- Watch in-game ads for end of match exp boosts.
- Can fully customize the Hud and freely move and resize elements.
- Overwatch feel and look.
- Customisation-avatar, frame and weapon charms.
- In-game there is ammo, ability refreshes, and health pickups.
- Spectator mode when respawning.
- No controller support.
- A lot of slowdown and lag.
- Long respawn time.
- Small character and level pool.
- Only 2 game modes and one has to be unlocked.
- Eats your battery with no settings for power consumption.
- Bullet sponges everyone.
- No in-game help with abilities.
- Aiming is loose.
- Erratic spawn points.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 8/108/10
- Length - 7/107/10
- Fun Factor - 6/106/10
Shadowgun War Games is a straight-up Overwatch styled clone. The characters act and play like them and the levels follow suit. I mean we don’t have overwatch on mobile so if it does a good job then fine, the thing is though it really doesn’t. The shooting feels bad despite easy simplified controls (left side of screen moves right side moves camera and abilities are buttons) you get barely more than 2 levels, characters are a handful and then you have to unlock two of them, the modes are just team deathmatch and CTF which feel and play the same, to be honest. Everyone has different health bars but every one can easily heal up so it’s just a huge bullet sponge cake with a topping of lucky strikes and grenade spam. I wanted to get on board with it all but slow match up times, uneventful gameplay, it just doesn’t have enough pull to demand storage space on my limited space mobile. Add some cool new modes and tighten up the controls and we will look again but for now, it’s barely early access. Oh and the Battlepass is not anything to write home about and the free side is poor but then so is the paid side.