Review: Shovel Knight Showdown (Steam)

Enter a world of never-ending battle! Duel with up to 4 local challengers and scramble after gems, or take control of your favorite characters, many playable for the first time ever, in Story Mode. Master every move, explore a vast array of items and locales, and discover new revelations.

Pros:

  • Classic Shovel Knight 8 Bit graphics.
  • 334mb download size.
  • Steam achievements.
  • Own In-game achievements.
  • Graphics-screen shake, resolution, window border fullscreen and v-sync.
  • Controller support.
  • Awesome Chiptune ost with new songs.
  • Platform fighting arena gameplay.
  • Gameplay-collect gems and win. You drop gems by being defeated. Gems randomly spawn into the level.
  • Four modes-Battle/Story/Targets/Practice.
  • Rebind controls.
  • 8 starting characters.
  • Each character has their own ending in story mode.
  • Co-op vs Ai support.
  • Boss fights
  • Good level designs with environmental effects and traps.
  • Just looks so dam good.
  • Power-ups will float around the level and you can hit them to activate them.
  • Food to restore health randomly spawns
  • Target mode is mini-games that also appear in the story mode.
  • Clean clear HUD.
  • Unlock new characters by finishing story mode.
  • Can have any combo of 4 player matches.
  • Each character plays uniquely.
  • Excellent retro meets modern presentation.

Cons:

  • No real tutorial as such.
  • Can get really hard to see who is who when it kicks off.
  • Level quirks take some getting used too.
  • Some match types don’t play well and drag on.
  • Ai movements can be full throttle or basically stationary.
  • Fine as a solo player game but playing mp is the much better way.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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