Review: SINNER: Sacrifice for Redemption (PlayStation 4)
Sinner: Sacrifice for Redemption is a boss battler action-RPG. Face eight abhorrent bosses, the first seven each based on one of the deadly sins. Before each epic clash, you must sacrifice a stat and level down to enter combat. Each fight will be tougher than the last as you wage war against sin itself.
- Really cool graphics.
- 6.80GB Download size.
- Platinum trophy.
- Two camera modes- Free cam or fixed cam.
- Two controller presets.
- Tutorial pop-ups.
- Boss battler gameplay.
- Dark Souls like in atmosphere and appearance.
- Tight responsive controls.
- Quick weapon swapping.
- Fast loading times.
- Hub- Tombstones are displayed and you select one to trigger the boss portal, Before doing so you get a brief rundown of the boss and what curse you will receive.
- When you pick a boss you get cursed. An example is lower health or shield breaks easily or slower stamina regen. Each time you beat a boss you then get another curse and another.
- Some cool boss design.
- You fight in a set arena.
- Clear HUD.
- Uses a stamina system for attacking and blocking.
- No character builds or ability to customize.
- Doesn’t explain all the choice/action consequences.
- Content light with only a handful of bosses then the final showdown.
- Little reason to replay the game.
- Difficult just for the sake of it.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessability - 7/107/10
- Length - 6/106/10
- Fun Factor - 7/107/10
Going for a Dark Soul approach, Sinner: Sacrifice for Redemption chooses to take out the actual exploration part and go for a more focused boss run battler. Yes, it looks like DS and uses a lot of its mechanics, The twist is every boss you fight, You get cursed and in turn become weaker. Upon killing a boss you then get another curse and another until you are basically a man with a stick against the final boss! It starts off fun as you work out boss patterns and what does what, The major stumbling block here is so much is not explained, The story is forgettable and once you beat all the bosses that is it, No reason to come back and its just boss after boss with no real reason to care about your character, You cannot do anything with them except make them weaker. Coming across as more of a demo than a full game, I just felt underwhelmed and kind of tired of it all after just a few boss fights. I won’t say I didn’t ever have a good time, Working it all out is its own little game but that feeling that hits you of “Oh here we go again another boss fight” it is really hard to climb back up. In short, it is a boss battler game with little replay value and only a handful of bosses.