Review: Smoke and Sacrifice (PlayStation 4)

Smoke and Sacrifice sees Sachi, a mother forced to give up her son, adventure into a grotesque underworld on a quest that will lead her to a darker truth.

Pros:

  • Hand drawn graphics.
  • Platinum trophy
  • 1.15GB Download size.
  • Survival RPG gameplay.
  • Play how you want.
  • Craft- You can do basic crafting in the menu but need equipment for a higher grade and more sophisticated crafts.
  • Recipes- Use Sourfruit juice on recipes to reveal them.
  • Weather- Different types and you need the gear so Snow would need more layers whereas Sun would need less. It can affect your performance.
  • In engine cutscenes.
  • Map fills in as you explore.
  • Menu shortcuts on the d-pad.
  • Simple hack and slash combat.
  • Smoke- Need light to push the smoke back so you can move or else you take damage.
  • Colorful NPC to meet/interact with.
  • Unlock fast travel.
  • Save terminals.
  • The map will fill in icons not only for missions/quests but also vendors/points of interest etc.
  • Really nice soundtrack.
  • Smoke and Sacrifice has huge crafting tables and opportunities.
  • A solid story full of humor and darkness.
  • Has a Don’t Starve vibe about it.
  • Stunning locations.
  • Drips in a very dark open world with some memorable adventures.
  • Smoke and Sacrifice is a linear experience.

Cons:

  • Minimal graphics options with only fullscreen and resolution available.
  • Slow pace.
  • Little direction.
  • Item management is a nightmare.
  • So much crafting it soon outstays its welcome as items have short life spans.
  • Not as much fun with the keyboard and mouse as shortcut keys are either awkward or not a thing.
  • Combat can get sloppy especially with more than one enemy on you.
  • A lot of backtracking.
  • Small inventory space.
  • Save points instead of saving anywhere.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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