Review: Space Hulk: Deathwing – Enhanced Edition (PlayStation 4)

Space Hulk Deathwing Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe.

Pros:

  • Decent graphics.
  • 17.98GB Download size.
  • Two controller layouts, Invert axis and sensitivity sliders.
  • FOV slider.
  • Tutorial option, Finishing it will give you a difficulty suggestion based on performance.
  • Four difficulties- Disciple, Champion, Lion’s sword and no mercy.
  • Platinum trophy.
  • First person view.
  • Psygate- Transports you to a hub where you can heal, change loadouts and generally take a break.
  • In engine cutscenes.
  • Full end of level breakdown.
  • Earn skill points and spend in a large upgrade tree.
  • Gameplay is a first-person shooter.
  • Minimap. You can bring up a full map and scan the area and hack/destroy any turrets around.
  • Command your AI in singleplayer including changing their loadouts.
  • Space marines look absolutely amazing.
  • Strong voicework.
  • Can walk through teammates.
  • Tense feeling, You can hear the enemy screams, footsteps, gas pipes going off.
  • Unlock new weapons as you play.
  • Autosaves regularly.
  • PSY powers like electricity or an AoE trick.
  • Visceral melee combat, A lot of blood and parts.
  • Left for dead style end of the level where you must hold a point from the waves of enemies.
  • Impressive onscreen player count.
  • Four-player online co-op support.
  • Reliquary- Shows off the collected relics found in levels.
  • Bestiary-Encyclopedia of encountered enemies with pretty 3D models.
  • Server browser.
  • Can create your own game and adjust settings like friendly fire, codex on/off etc.
  • Customise-Create your own space marines with the powerful editor.
  • Special missions- Randomises enemies, spawns, and levels everytime you play.
  • New Chaplin class who is just straight up badass.
  • New weapons added.
  • Absolutely nails the board game feel. Tight corridors, Minimal lighting and some of the best level design and appearance I have ever seen in a WH40K game, They really hammer home the feels.
  • On-screen icons for goals.
  • Zoom in with your gun for a heat sig scope,
  • Many enemy types.
  • Fun to play.
  • Best played in mp.
  • Cracking soundtrack.

Cons:

  • Long load times.
  • Stutter and slowdown happen a lot sometimes when nothing is on the screen.
  • No run toggle.
  • Cannot skip cutscenes.
  • Slow clunky movement.
  • Small text.
  • The tutorial is very brief and not very in depth especially in relation to using your AI teammates.
  • Guns move erratically when shooting make it not fun or accurate.
  • Had full-screen lockups when playing.
  • A lot of actions take you out of the game. Hacking is a very cold experience, Using your Psygate just feels weird as you can pop it whenever.
  • Slow burner.
  • Never know when it has saved.
  • Creates a huge list of autosaves.
  • Missing some button prompts.

The Numbers:
  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessability - 7/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10
8/10

Summary

As a Warhammer player both tabletop and in video form, I am used to disappointing, Lacklustre and the whole “Make do” ethos. Deathwing falls into the make do section as it looks bloody fantastic and nails the atmosphere but it falls down when you actually start playing. I mean you can play it and get fun but its a lot of work and for me, I don’t mind putting the work in and for that I really am having fun. I just wish it had a few little fixes like the stuttering and why no run toggle button! I mean come on people. That aside it gets an 8 as it is a fantastic game that boasts the Space Hulk experience and for that it does it, The lore is strong, As is the voice work and story. Please just add a run toggle and stop it locking up and let me have a continue game button! In short its Space Hulk but with the bulk. Space Bulk if you like but its a gem as long as you don’t mind digging for gems in the dirt.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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