Review: Spaceland (PlayStation 4)

Incredibly dynamic turn-based strategy, reviving the traditions of the old school tactics. Lead a team of the most desperate fighters, destroy alien monsters and uncover the secrets of the lost planet.
Pros:
- Cartoon-like graphics.
- 356.5mb download size.
- Platinum trophy.
- Two difficulties-easy and regular.
- Strategy gameplay.
- Turn-based combat.
- Tutorial as you play.
- Fast loading times.
- Arcade presentation and atmosphere.
- Maps uncover as you play and rooms you leave will go back to darkness.
- End of level breakdown with rewards.
- Line of sight plays a huge part.
- World map level select.
- Workshop-craft any found items/plans and armor.
- Team management–loadout for each character.
- Difficult.
- Levels have a grid floor system to help.
- Wide range of enemies.
- Puzzle elements.
- Restart a level still has you keeping any earned coins.
- Team members can talk amongst themselves.
- Chips-earned in levels for each mission and used to improve characters and weapons.
- Can choose the team line up before each level.
- Little level variety in terms of goal, sometimes its a rescue and escape mission or a scouting mission or even a straight-up kill everyone.
- Fun to play.

Cons:
- No quick restart.
- Never sure when saving.
- Gaining unlocks feels sporadic.
- No voice work.
- Can’t see missions on the Hud or pause menu.
- Hud takes a bit of getting used to as it is a bit clunky.

