Review: Spaceland (PlayStation 4)

Incredibly dynamic turn-based strategy, reviving the traditions of the old school tactics. Lead a team of the most desperate fighters, destroy alien monsters and uncover the secrets of the lost planet.

Pros:

  • Cartoon-like graphics.
  • 356.5mb download size.
  • Platinum trophy.
  • Two difficulties-easy and regular.
  • Strategy gameplay.
  • Turn-based combat.
  • Tutorial as you play.
  • Fast loading times.
  • Arcade presentation and atmosphere.
  • Maps uncover as you play and rooms you leave will go back to darkness.
  • End of level breakdown with rewards.
  • Line of sight plays a huge part.
  • World map level select.
  • Workshop-craft any found items/plans and armor.
  • Team management–loadout for each character.
  • Difficult.
  • Levels have a grid floor system to help.
  • Wide range of enemies.
  • Puzzle elements.
  • Restart a level still has you keeping any earned coins.
  • Team members can talk amongst themselves.
  • Chips-earned in levels for each mission and used to improve characters and weapons.
  • Can choose the team line up before each level.
  • Little level variety in terms of goal, sometimes its a rescue and escape mission or a scouting mission or even a straight-up kill everyone.
  • Fun to play.

Cons:

  • No quick restart.
  • Never sure when saving.
  • Gaining unlocks feels sporadic.
  • No voice work.
  • Can’t see missions on the Hud or pause menu.
  • Hud takes a bit of getting used to as it is a bit clunky.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.