Review: Streets of Rogue (PlayStation 4)

Fight, sneak, and hack your way through randomly generated cities. It’s like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim and goes completely insane.
Pros:
- Modern pixel art graphics.
- 768.1mb download size.
- Streets of Rogue has an opening tutorial (can be skipped).
- 2-4 local and online multiplayer support.
- Split or full-screen options for multiplayer.
- Streets of Rogue is an action roguelike gameplay.
- Settings-screen shake, auto-aim, object glow, mini-map, timer, auto equip items and friendly fire.
- Daily run.
- Home base-main hub where you can change your loadout, pick a level, mutators, co-op, traits, and rewards.
- Mutators- things like faster gameplay, continues, infinite ammo, no guns, no limits and so much more.
- Five floors-slums, industrial, Park, downtown, and uptown.
- Character creator–very deep with stats, customisation, appearance, traits and ability choices.
- 24 unique characters to play as. Each one has their own traits, abilities, stats and starting items. Drastically changes how the game plays.
- 6 characters available initially and you unlock new ones by doing the required task.
- The humor throughout the game.
- Randomized levels.
- Plays a bit like a twin-stick shooter and a bit like a hack and slasher.
- A minimap with a big map complete with a legend.
- End of level performance breakdown.
- Streets of Rogue allows you to play how you want.
- Big levels.
- Interaction options like tapping on Windows, blowing up doors or knocking.

Cons:
- Fiddly controls.
- Nothing like the mutators or rewards gets explained.
- Missions can be hard to manage.
- UI is a daunting headache of weird button choices and how you interact with it all.
- Never sure you fully know what to do in a level.
- Music grates and sounds the same.
- Small text in places.
- Aiming with the right stick feels way too floaty and inaccurate.
- Enemies are not always clear.
- A lot to try and take in.

