Review: Streets of Rogue (PlayStation 4)

Streets of Rogue

Fight, sneak, and hack your way through randomly generated cities. It’s like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim and goes completely insane.

Pros:

  • Modern pixel art graphics.
  • 768.1mb download size.
  • Streets of Rogue has an opening tutorial (can be skipped).
  • 2-4 local and online multiplayer support.
  • Split or full-screen options for multiplayer.
  • Streets of Rogue is an action roguelike gameplay.
  • Settings-screen shake, auto-aim, object glow, mini-map, timer, auto equip items and friendly fire.
  • Daily run.
  • Home base-main hub where you can change your loadout, pick a level, mutators, co-op, traits, and rewards.
  • Mutators- things like faster gameplay, continues, infinite ammo, no guns, no limits and so much more.
  • Five floors-slums, industrial, Park, downtown, and uptown.
  • Character creator–very deep with stats, customisation, appearance, traits and ability choices.
  • 24 unique characters to play as. Each one has their own traits, abilities, stats and starting items. Drastically changes how the game plays.
  • 6 characters available initially and you unlock new ones by doing the required task.
  • The humor throughout the game.
  • Randomized levels.
  • Plays a bit like a twin-stick shooter and a bit like a hack and slasher.
  • A minimap with a big map complete with a legend.
  • End of level performance breakdown.
  • Streets of Rogue allows you to play how you want.
  • Big levels.
  • Interaction options like tapping on Windows, blowing up doors or knocking.

Streets of Rogue

Cons:

  • Fiddly controls.
  • Nothing like the mutators or rewards gets explained.
  • Missions can be hard to manage.
  • UI is a daunting headache of weird button choices and how you interact with it all.
  • Never sure you fully know what to do in a level.
  • Music grates and sounds the same.
  • Small text in places.
  • Aiming with the right stick feels way too floaty and inaccurate.
  • Enemies are not always clear.
  • A lot to try and take in.

Streets of Rogue

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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