Review: Streets of Rogue (PlayStation 4)

Streets of Rogue

Fight, sneak, and hack your way through randomly generated cities. It’s like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim and goes completely insane.


  • Modern pixel art graphics.
  • 768.1mb download size.
  • Streets of Rogue has an opening tutorial (can be skipped).
  • 2-4 local and online multiplayer support.
  • Split or full-screen options for multiplayer.
  • Streets of Rogue is an action roguelike gameplay.
  • Settings-screen shake, auto-aim, object glow, mini-map, timer, auto equip items and friendly fire.
  • Daily run.
  • Home base-main hub where you can change your loadout, pick a level, mutators, co-op, traits, and rewards.
  • Mutators- things like faster gameplay, continues, infinite ammo, no guns, no limits and so much more.
  • Five floors-slums, industrial, Park, downtown, and uptown.
  • Character creator–very deep with stats, customisation, appearance, traits and ability choices.
  • 24 unique characters to play as. Each one has their own traits, abilities, stats and starting items. Drastically changes how the game plays.
  • 6 characters available initially and you unlock new ones by doing the required task.
  • The humor throughout the game.
  • Randomized levels.
  • Plays a bit like a twin-stick shooter and a bit like a hack and slasher.
  • A minimap with a big map complete with a legend.
  • End of level performance breakdown.
  • Streets of Rogue allows you to play how you want.
  • Big levels.
  • Interaction options like tapping on Windows, blowing up doors or knocking.

Streets of Rogue


  • Fiddly controls.
  • Nothing like the mutators or rewards gets explained.
  • Missions can be hard to manage.
  • UI is a daunting headache of weird button choices and how you interact with it all.
  • Never sure you fully know what to do in a level.
  • Music grates and sounds the same.
  • Small text in places.
  • Aiming with the right stick feels way too floaty and inaccurate.
  • Enemies are not always clear.
  • A lot to try and take in.

Streets of Rogue

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 9/10
    Length - 9/10
  • 7/10
    Fun Factor - 7/10


I really struggled to get into Streets of Rogue, I found the tutorial alright but once you got into the main game it all felt chaotic and jumbled up, the buttons and Ui gave me nothing but problems as they didn’t feel fluid or familiar which made simple tasks a chore, the core gameplay is fine as they give you enough space and time to play how you want to a certain degree. The characters and how they play is the unique selling point as its an absolute game-changer in every sense of the word, I mean you get people that can’t use guns or people who have to eat humans to survive, it’s the sort of thing that saves the game from a lot and gives it a small chance of hope. It’s a typical roguelike where you choose a character and go through randomized levels and see how far you can get on one life, missions feel more optional than mandatory. The levels look fine and allow a lot of destruction. The mini-map is useless due to its small size, the UI like I said is a headache waiting to happen, the gunplay is fast and loose, stealth is fine and the humor is not for everyone with a few borderline risky one-liners and insinuations. Overall it is an alright game but I won’t be putting any more time into it as I just couldn’t get on with it and kept bouncing off it repeatedly. I will, however, keep trying as it does have something special despite the rough parts.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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