Review: Super Combo Man


Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves


  • Hand drawn grphics with a sticker appearance, Thick white lines around everything gives it that sticker book feel. graphics are big and bright and pop off the screen.
  • Platform fighting game, you gain new abilities to combo enemies and smash boxes.
  • Full 360 pad support and the preffered control method.
  • Control layout is simple and adopts a typical punch button,jump with double jump and block is on left bumper. Y button is used for power moves as and when they build up and become available.You also have a dash move by double tapping a direction, Which when used near an enemy, actually performs a parry move saving you from damage.
  • Find and earn coins in levels which are used to buy new abilities like double punch, automatic parrying, faster movement etc. Once bought you need to equip the new abilities. You have two slots and abilities are generally passive and require no special buttons.
  • Collectibles are in the game and are in the form of stickers. You collect your stickers in a…you guessed it, Sticker book.
  • Opening tutorial level and the game does have some minimal hints through out. A handy moves list can be accessed from the pause menu at any time.
  • Humour throughout the game with loads of comical enemy shout outs and combo shout ots.
  • Combo counter that aso gives you a rank or word of how good you are doing.
  • Steam integration, Achievements and cloud save.
  • Gameplay is fast and frantic with quite a lot of variation especially in the later levels.
  • destructible enviroments/objects. Smash boxes and crates for extra coins and maybe health drops. Parts of the level can be destroyed.
  • few nods to other games like Street Fighter and Guacamelee.
  • Large selection of enemies which need different techniques to take them down, Big mid level and final level bosses pop up.
  • game is very fast at loading and restarting at a checkpoint is relatively fast.
  • Checkpoints through out the levels and are clearly marked.
  • Levels have multiple routes in places and you can find secret areas for bonus coins and items and maybe even a sticker.
  • You can replay levels (tasks) from the main hub world.
  • Main hub world allows you to replay levels, re do the tutorials, pick a world to play, Check your sticker books and of course the shop to buy new abilities.
  • Auto saves upon finishing levels.
  • Quit a level at any point and keep your coins you have collected.
  • Finishing a level rewards you with either a bronze, silver or gold award. It takes time taken,deaths, combos etc in consideration.


  • Block is not a fluid button press and many times it wont trigger. It really needs to be a quick action thing like punching for it to be effective.
  • No decent video options with options like resolution and v-sync missing.
  • When you die you drop half your coins and they disappear so fast you have no chance.
  • Combo shout outs, especially the small combo shout outs are repetitive.
  • Check points can still see you replaying large chunks of the level.
  • Sometimes the games mechanics or the end goal is not made clear.
  • when fighting multiple enemies, simple actions like jump do not work or dont wor as well and you land up getting whooped.
  • You have lives and once there gone its game over but hitting retry lets you re do the level. Kind of makes the whole lives thing redundant in a way.
  • camera changes on its own and in some parts, especially secret areas, it will shift in and out and ruin any chance of timing a jump.

In Summary, The game has a lot of traits from Guacamelee in it, fast paced brawler with a huge emphasis on combos. And like guacamelee it is a pretty game and I love the sticker asthetic and it makes a nice change. i find the music gets a bit samey after a while and the longer you play the more frustrated you get with it, like hitting enemies into bounce pads to hit buttons is a nightmare. The lack of decent block doesnt help the flow of the fighting. other than that it is a good challenge and does do the fighting well bar blocking. if you like brawlers with a slight puzzle element and graphic style, Your in for a good game. For me personally its average with a few good ideas.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!