Review: Super Hydorah (Nintendo Switch)

Super Hydorah is a nonlinear horizontal shoot’ em-up designed to offer a challenging experience, sublimating the richness of traditional shmup classics.

Pros:

  • Retro 16-Bit style graphics.
  • 206MB Download size.
  • How to play section- Text based.
  • Two control schemes.
  • Own in-game achievements.
  • CRT monitor effect on/off.
  • Two skill levels (Difficulties) Rookie (3 hit shield and half scored points) and Pilot (1 hit shield but full scored points).
  • 2D Shmup gameplay.
  • Easy to learn.
  • Saturday morning kids TV show sounding soundtrack.
  • Autosaves between levels.
  • Two player support.
  • Big boss battles.
  • End of level rank and score.
  • Pick up upgrades for your gun from enemies.
  • Retro atmosphere evoking memories of classic games like R-Type.
  • Difficult.
  • Non-linear level layout with route selection.
  • Game over options- Quit or continue by sacrificing your rank/run.
  • 21 levels divided into 35 sublevels, 35 bosses and more than 100 enemies.
  • World map level select.
  • Cool animations.
  • Loadout- Unlock and equip new weapons and missiles.

Cons:

  • Two players not supported by split Joycons.
  • No online leaderboards.
  • Difficult.
  • Scroll speed of the game is the true enemy, Punishingly slow.
  • Death restarts the level.
  • The slight slowdown in places.
  • Hitting or merely brushing against the scenery hurts you.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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