Review: Super Toy Cars 2 (PlayStation 4)
Super Toy Cars 2 is a fast-paced arcade racing game where you control miniature cars that speed across amazing tracks made of supersized everyday objects. Race, fight, crash, jump, play with the objects around the track, alone or with friends. Provoke mayhem with your little toy car.
- Nice graphics.
- 5.05gb download size.
- Platinum trophy.
- 3 modes-career/quick race/online race.
- Career is made up of 12 cups with a handful of events in each. Some require a certain car but you can borrow any you don’t have.
- Racing gameplay.
- Pop up tutorial help in menus and in-game.
- Career-earn stars and cash to unlock events and buy new cars and upgrades.
- Handful of event types-eliminator/race/death race/demolition/time trial.
- A handful of power-ups like speed boost, magnets, 8 balls.
- Some cool locations.
- Upgrade cars to improve stats.
- Unlock and use paint jobs.
- Local co-op support.
- Controls-powerups, drift, brake.
- Takes inspiration from Micro Machines.
- No collision noises.
- The small pool of songs.
- Horrible collision detection.
- Hitting walls bounces you off them and back.
- Not very good powerups.
- Only one control layout.
- No invert axis and sensitivity sliders.
- Pop up at times.
- Screen tearing.
- One driving view.
- Weird use of the right stick as it just does a slow side on camera change.
- Drift for too long and the screen goes black and white.
- No general signposting.
- Way too easy to get cash.
- Rubberband Ai.
- Basic career mode.
- Sluggish controls.
- Magnet powerup obscures the screen.
- Graphics - 7/107/10
- Sound - 5/105/10
- Accessibility - 7/107/10
- Length - 6/106/10
- Fun Factor - 6/106/10
Super Toy Cars 2 is very clear in its appearance and game style that it takes a lot from Micro Machines, from the small cars to the way the locations are done. That’s kind of where any huge positives stop. From the moment you take control of the car, it’s sluggish, drifting is not smooth and feels horrible and why does it trigger a black and white filter that makes me feel like I’m out of bounds? Pour on top the generic u inspiring power-ups and you so far have a rough start. Locations look cool but have little signposting which can be a problem in smaller levels. Collisions, now this is my biggest gripe for each Ai collision feels broke or like it shouldn’t have happened but the walls man, hit a wall and you bounce off slowly and awkwardly but you also go back a bit then when the Rubberband Ai is by you it’s a recipe for last place pie. Super Toy Cars 2 really does feel like a step back from the first game and is one I cannot recommend to play its a huge shame.