Review: Superhot Mind Control Delete (PlayStation 4)
MIND CONTROL DELETE is the first person shooter where time m░ves only w▒en you move. No regenerati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON.
- Decent graphics.
- 2.37gb Download size.
- Platinum trophy.
- Graphics-v-sync on/off.
- Invert axis and sensitivity slider.
- Menus laid out in a file directory format.
- Opening simulation to show off the controls and how the game works.
- Gimmick-time moves when you move.
- Can grab falling weapons/items and use them.
- Puzzle elements as you strategize the best route and order of attack.
- Levels are broken down into chunks.
- Easy to learn.
- After each level chunk, you can watch a replay complete with ff/rewind and pause function.
- Save and share replays with Twitter and YouTube.
- You have 3 hearts that are your life bar and losing all 3 is game over.
- Satisfying combat.
- You get a map after a handful of levels to choose where you want to go.
- Cache-on the map go to this location for a random hack (ability/buff) and then see it in action.
- Hacks-after doing so many levels you get to pick one of two hacks and these could be things like heal, more ammo or get a weapon, etc.
- Cores-you find these and then must finish the level to have it in the cores pool. Before each new level, you pick from your cores pool.
- Can create some awesome replays.
- Play how you want in terms of how to finish the level.
- Many guns and weapons to use including folder, stools, books, and toys!
- Each level is based as a run, if you die you lose all progress at that level and start again from the beginning.
- Doesn’t do much in terms of explanation.
- Constant stop-start level transitions.
- Overall learning curve but more a thing if this is your first time with Superhot.
- Difficulty spikes.
- The learning curve with using guns and knowing how close to an item you need to be in order to pick it up.
- Replay angles can be bad and not show anything.
- Level layouts repeat often.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 8/108/10
- Length - 8/108/10
- Fun Factor - 9/109/10
Make no bones about it, Superhot changed the game! They came out of nowhere and mixed the market up and gave us one of the most engrossing repeatable experiences ever and then they released a VR version that elevated it again. Coming to this and hearing its a roguelike I couldn’t wait, endless Superhot mixed with run style unlocks meant this could be the definitive version of superhot yet. After many hours with the game, I still think its a good Superhot game but its not roguelike in the way we know roguelike. The game plays out where you pick a level (node) and then play through a series of stages within it then move on if you die you just start the node again but never lose any unlocks. Make of that as you will but for me, it’s not really a roguelike. Unlock wise comes in the style of hacks and cores. Hacks are a choose one of two upgrades in between nodes and cores are core mechanics where you can pick one before a node, for example, core the first one you get allows you to charge enemies. As a package, it’s just a lot of Super hot but with no overarching story, a selection of level layouts that repeat constantly, and the combat we all know and love. I felt like after a solid game session I was content but I never felt like I was itching to go back. Yes, the combat is still fun but revisiting the same area is just not fun. Overall its more Superhot with a few new ideas but it doesn’t have the same must play incentives that the original game and VR have.