Review: Superhot Mind Control Delete (PlayStation 4)

MIND CONTROL DELETE is the first person shooter where time m░ves only w▒en you move. No regenerati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON.

Pros:

  • Decent graphics.
  • 2.37gb Download size.
  • Platinum trophy.
  • Graphics-v-sync on/off.
  • Invert axis and sensitivity slider.
  • Menus laid out in a file directory format.
  • Opening simulation to show off the controls and how the game works.
  • Gimmick-time moves when you move.
  • Can grab falling weapons/items and use them.
  • Puzzle elements as you strategize the best route and order of attack.
  • Levels are broken down into chunks.
  • Easy to learn.
  • After each level chunk, you can watch a replay complete with ff/rewind and pause function.
  • Save and share replays with Twitter and YouTube.
  • You have 3 hearts that are your life bar and losing all 3 is game over.
  • Satisfying combat.
  • You get a map after a handful of levels to choose where you want to go.
  • Cache-on the map go to this location for a random hack (ability/buff) and then see it in action.
  • Hacks-after doing so many levels you get to pick one of two hacks and these could be things like heal, more ammo or get a weapon, etc.
  • Cores-you find these and then must finish the level to have it in the cores pool. Before each new level, you pick from your cores pool.
  • Can create some awesome replays.
  • Play how you want in terms of how to finish the level.
  • Many guns and weapons to use including folder, stools, books, and toys!
  • Each level is based as a run, if you die you lose all progress at that level and start again from the beginning.

Cons:

  • Doesn’t do much in terms of explanation.
  • Constant stop-start level transitions.
  • Overall learning curve but more a thing if this is your first time with Superhot.
  • Difficulty spikes.
  • The learning curve with using guns and knowing how close to an item you need to be in order to pick it up.
  • Replay angles can be bad and not show anything.
  • Level layouts repeat often.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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