Review: Tachyon Project (PS4)
Tachyon Project is a dual stick shooter heavily inspired by classic shoot’em ups. We’ve combined many unique enemy types, a large variety of weapons and power-ups with innovative game play to ensure a long lasting challenge and discovery at every new level.
- Crazy neon graphics that pop out of the screen.
- Arena shooter very akin to Geometry Wars in style. In execution it is a lot more focused gameplay. You face off against particular enemies in order as opposed to Geo Wars random nature.
- Small download size.
- Twin stick shooter gameplay.
- Optional tutorial section.
- You can reset all progress.
- Gallery to re-watch cut scenes.
- Story mode where you battle through a wave based level layout complete with world map.
- Combo counter.
- Config ship: Unlock and equip new guns and abilities to your ship.
- Collect ship particles to increase scores.
- Full online leader boards.
- Level variety is massive in this game with modes ranging from: Survival to kill x amount of a particular enemy.
- Big boss fights.
- Trophy support.
- Unlock new items for the config ship option by completing tasks.
- Challenge mode: Survival and timed modes.
- You have one main gun and two secondary weapons.
- Adrenaline fueled soundtrack.
- Clever AI behavior with some truly great enemy types.
- Slow starter.
- Short adjustment time is needed because no matter what, The game evokes so many Geometry War memories you need time to adjust to the fact that it is different.
- Short game in reference to the story mode.
- Difficulty spikes.
- Level changes and advancement break the immersion somewhat.