Review: Task Force Kampas (PlayStation 4)

Drawing inspiration from the golden age of Japanese shoot‘em ups, Task Force Kampas combines retro action with modern conventions, adding new mechanics and randomly generated stages with hand-crafted bosses. In a unique twist, the game can be finished, but skilled players will find a way to continue past the ending and claim even higher scores! Rhythmic gameplay and a pulsing soundtrack work together to create an intense audio-visual experience.


  • Pixel art graphics.
  • 178.6mb download size.
  • Platinum trophy.
  • 2D Shmup gameplay.
  • Simple two buttons control.
  • How to play screen.
  • Local leaderboards.
  • Five difficulties-easy/normal/hard/extreme/ultra extreme.
  • Five characters-each a different color with different bullet patterns and a unique move.
  • Gimmick-don’t shoot to replenish health.
  • Cocos-birds that you rescue for bonus points.
  • Can move all around the screen.
  • Periodically pick one of two upgrade choices, things like health, a double shot or supercharge.
  • Big boss battles.
  • Bullet hell aspects.
  • Catchy upbeat soundtrack.
  • Supports d-pad and analog controls.
  • Easy enough Platinum trophy.


  • Can’t turn off the very evasive screen shake.
  • No online leaderboards.
  • Difficult.
  • Long delay on the health regen.
  • Each pilot/ship basically plays the same the difference is minuscule.
  • Hard to judge projectile dodging.
  • A lot of flashing on the screen with no way to turn them off.
  • You only get a couple of characters and difficulties and you have to unlock the rest slowly.

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 8/10
    Fun Factor - 8/10


Task Force Kampas is a really good solid shooter, OK so it does not do a lot of things different but the one thing they do differently is don’t shoot to heal is a game-changer. I wish I could dial back all the screen shaking and flashing images as it does mess you up and make dodging projectiles a lot harder. All the negs out the way I keep coming back, the way it is all set out, the solid controls and fun enemy types make it a good game to while away the time, I was left wanting more.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!