Review: The Swords of Ditto (PlayStation 4)
The Swords of Ditto is a roguelite action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo.
- Awesome cutesy cartoon graphics.
- 1.70GB Download size.
- Output setting- 1080p or 4K. Comes with a HUD size slider.
- Platinum trophy.
- Three difficulties- Relaxed, Regular and hero.
- Catchy soundtrack.
- Open world adventure game with dungeon crawling.
- Unlock fast travel points.
- A love letter to Zelda: A Link To The Past from layout to gameplay to dungeons.
- Coins- Vary in worth but are used to buy gear in the shops.
- Earn EXP and level up to increase damage.
- Opening tutorial and some slight pop-ups later on.
- Play how you want. You are not forced to do dungeons or do certain areas in order.
- You have 6 days in which to level up, Weaken and take on Mormo. You can extend/delay this time and even just go straight into it.
- Shops- Buy weapons, Stickers and items.
- Weapons- Many to choose from over the course of the game span and all are unique.
- Stickers- Used as your gear basically. These stickers grant buffs or bonuses like do more damage at night or have more health etc.
- Map fills out as you explore.
- Combat is just a weapon and a roll move.
- Item shortcuts- Assign four items to your d-pad for quick access.
- Crates- Randomly appear on the shoreline. Take them to the dealer on the beach to see whats inside.
- Day/night cycle with weather effects like rain.
- Death- You have one life When you die time moves on 100 years and you awake as a new player. You get to keep some of your previous stuff.
- Every new character will randomize the world, Randomise the enemies and basically change it up every death which keeps it fresh.
- Anchors- Basically mini-bosses in dungeons that if you take down to give you the edge over the final boss fight.
- has the Main quest but you can find and do side missions.
- Drop in local co-op support.
- Humour and wit throughout the game.
- A colorful cast of characters.
- Enemy variation is high with many types but also many variations of those types.
- Feels like a light RPG adventure game that is easy to balance.
- Unlike powerful abilities like being able to pass items to new characters or rewind time.
- Markers can be hard to see.
- Coins don’t always get registered and don’t actually get picked up.
- Screen transition can be a tad oversensitive. Hitting something or collecting a coin near a level transition is a 50-50 affair whether you get to do what you want or the game drags you in.
- No saving/saved confirmation.
- Hit detection can be a bit off.
- Slow paced especially after dying. You must do a short sequence of retrieving the sword and that.
- Takes a long time to level up.
- Very basic combat for a large portion of the game.
- Some cringy dialogue.
- Not all mechanics of the game are explained in a way that you know what is expected of you.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 7/107/10
- Length - 8/108/10
- Fun Factor - 7/107/10
A charming little game that does have a lot of things going on but manages to juggle them fairly well. I found the first few hours were just a huge Deja vu hit. I mean you get the LTTP vibes straight away its almost a reskinned intro. Eventually, it breaks the strong alliance to the game and breaks out on its own, Its here that it kind of falls apart, The world whilst vast is not very accessible or fun to navigate as you move so slowly. Roguelikes are fine and its fine here except it has a slow restart part where you must take your new character to the same area every time to collect the sword. Sounds minor but other roguelikes work because of a quick turn around after death, Not so here. Anyway, let’s get to the good stuff. The loot is great and combat does eventually open up and you can have some epic encounters. At the end of the day, I just found it all nice but not must play and the only parts I really liked were remakings of LTTP so I may as well just play that. I am sure enough people will get enjoyment from it but for me, it is just average.