Review: The Swords of Ditto (PlayStation 4)
The Swords of Ditto is a roguelite action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo.
Pros:
- Awesome cutesy cartoon graphics.
- 1.70GB Download size.
- Output setting- 1080p or 4K. Comes with a HUD size slider.
- Platinum trophy.
- Three difficulties- Relaxed, Regular and hero.
- Catchy soundtrack.
- Open world adventure game with dungeon crawling.
- Unlock fast travel points.
- A love letter to Zelda: A Link To The Past from layout to gameplay to dungeons.
- Coins- Vary in worth but are used to buy gear in the shops.
- Earn EXP and level up to increase damage.
- Opening tutorial and some slight pop-ups later on.
- Play how you want. You are not forced to do dungeons or do certain areas in order.
- You have 6 days in which to level up, Weaken and take on Mormo. You can extend/delay this time and even just go straight into it.
- Shops- Buy weapons, Stickers and items.
- Weapons- Many to choose from over the course of the game span and all are unique.
- Stickers- Used as your gear basically. These stickers grant buffs or bonuses like do more damage at night or have more health etc.
- Map fills out as you explore.
- Combat is just a weapon and a roll move.
- Item shortcuts- Assign four items to your d-pad for quick access.
- Crates- Randomly appear on the shoreline. Take them to the dealer on the beach to see whats inside.
- Day/night cycle with weather effects like rain.
- Death- You have one life When you die time moves on 100 years and you awake as a new player. You get to keep some of your previous stuff.
- Every new character will randomize the world, Randomise the enemies and basically change it up every death which keeps it fresh.
- Anchors- Basically mini-bosses in dungeons that if you take down to give you the edge over the final boss fight.
- has the Main quest but you can find and do side missions.
- Drop in local co-op support.
- Humour and wit throughout the game.
- A colorful cast of characters.
- Enemy variation is high with many types but also many variations of those types.
- Feels like a light RPG adventure game that is easy to balance.
- Unlike powerful abilities like being able to pass items to new characters or rewind time.
Cons:
- Markers can be hard to see.
- Coins don’t always get registered and don’t actually get picked up.
- Screen transition can be a tad oversensitive. Hitting something or collecting a coin near a level transition is a 50-50 affair whether you get to do what you want or the game drags you in.
- No saving/saved confirmation.
- Hit detection can be a bit off.
- Slow paced especially after dying. You must do a short sequence of retrieving the sword and that.
- Takes a long time to level up.
- Very basic combat for a large portion of the game.
- Some cringy dialogue.
- Not all mechanics of the game are explained in a way that you know what is expected of you.



