Review: The Swords of Ditto (PlayStation 4)

The Swords of Ditto is a roguelite action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo.

Pros:

  • Awesome cutesy cartoon graphics.
  • 1.70GB Download size.
  • Output setting- 1080p or 4K. Comes with a HUD size slider.
  • Platinum trophy.
  • Three difficulties- Relaxed, Regular and hero.
  • Catchy soundtrack.
  • Open world adventure game with dungeon crawling.
  • Unlock fast travel points.
  • A love letter to Zelda: A Link To The Past from layout to gameplay to dungeons.
  • Coins- Vary in worth but are used to buy gear in the shops.
  • Earn EXP and level up to increase damage.
  • Opening tutorial and some slight pop-ups later on.
  • Play how you want. You are not forced to do dungeons or do certain areas in order.
  • You have 6 days in which to level up, Weaken and take on Mormo. You can extend/delay this time and even just go straight into it.
  • Shops- Buy weapons, Stickers and items.
  • Weapons- Many to choose from over the course of the game span and all are unique.
  • Stickers- Used as your gear basically. These stickers grant buffs or bonuses like do more damage at night or have more health etc.
  • Map fills out as you explore.
  • Combat is just a weapon and a roll move.
  • Item shortcuts- Assign four items to your d-pad for quick access.
  • Crates- Randomly appear on the shoreline. Take them to the dealer on the beach to see whats inside.
  • Day/night cycle with weather effects like rain.
  • Death- You have one life When you die time moves on 100 years and you awake as a new player. You get to keep some of your previous stuff.
  • Every new character will randomize the world, Randomise the enemies and basically change it up every death which keeps it fresh.
  • Anchors- Basically mini-bosses in dungeons that if you take down to give you the edge over the final boss fight.
  • has the Main quest but you can find and do side missions.
  • Drop in local co-op support.
  • Humour and wit throughout the game.
  • A colorful cast of characters.
  • Enemy variation is high with many types but also many variations of those types.
  • Feels like a light RPG adventure game that is easy to balance.
  • Unlike powerful abilities like being able to pass items to new characters or rewind time.

Cons:

  • Markers can be hard to see.
  • Coins don’t always get registered and don’t actually get picked up.
  • Screen transition can be a tad oversensitive. Hitting something or collecting a coin near a level transition is a 50-50 affair whether you get to do what you want or the game drags you in.
  • No saving/saved confirmation.
  • Hit detection can be a bit off.
  • Slow paced especially after dying. You must do a short sequence of retrieving the sword and that.
  • Takes a long time to level up.
  • Very basic combat for a large portion of the game.
  • Some cringy dialogue.
  • Not all mechanics of the game are explained in a way that you know what is expected of you.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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