Review: Tiny Hands Adventure (Steam)

Join young t-rex Borti on his quest to find the best replacement for his tiny hands and arms. Explore several unknown worlds, find all the collectibles and face bosses that have what you want. The adventure starts now.


  • Nice looking graphics.
  • 1436MB Download size.
  • Steam achievements.
  • Graphics options- Resolution, fullscreen, quality preset, AA, v-sync, AO and texture quality.
  • Opening tutorial.
  • 3D Platformer gameplay.
  • Has a Crash Bandicoot feel in its appearance and play style.
  • Main hub with level select.
  • Can play levels in any order.
  • Meat- Collect 100 for an extra life.
  • Crystals- Opens new levels, Boss portals and hard versions of previous levels.
  • Checkpoints through the levels.
  • Ok level design.
  • Five areas to unlock each unique and nice to look at.
  • Unlock/earn new skins for your character.
  • Cool character.
  • Boss battles.
  • Many enemy types.
  • Controls- Slide, Jump, swing tail, roll and kill enemies by jumping on them.
  • Game over is a level retry or back to the hub.
  • Some solid platforming sections.
  • Multiple camera angles used like side, Top-down and isometric.
  • Easy enough to pick up and play.


  • No controller layout in options.
  • Only shows keyboard key prompts.
  • Lacks any feedback on hitting enemies.
  • Music is just one song on loop.
  • The camera is set and with that can become awkward and the true enemy of the game.
  • Uneventful level layout, Very simple.
  • Small text.
  • Hit detection issues.
  • A lot of jank like falling through platforms, Enemies not working properly.

The Numbers:
  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessability - 7/10
  • 6/10
    Length - 6/10
  • 6/10
    Fun Factor - 6/10


Taking a lot of inspiration form Crash Bandicoot, Tiny hands adventure is a 3D platformer that starts off charming and powerful but soon begins to show many cracks. The jumping for example really begins to get tedious as the game can never decide if the platform you are jumping too is solid or not, Combat is traditional yet lacks any real feedback and feels stale. Boss battles get cheap quickly and will annoy more than a challenge. Its such a shame as the first act, in particular, is fine to play. Fine, not amazing as there is just no wow factor or anything that really makes it stand out. In short its a ride that starts off well but before you know it your are flat out going downhill and everything is barely hanging on.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

You may also like...