Review: Toast Time iOS

Assume the role of TERRY (toast-ejecting recoil & reload system), a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling. Tap to launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning’s final hope. Have your toast and eat it.


  • Pixel graphics with gorgeous pixel background art. The animation of enemies and you Terry the toaster are brilliant.
  • Music is as chirpy and frantic as the gameplay.
  • Controls are simple in that you tap around the screen to move and shoot.
  • Brilliant one liners through out the game.
  • Huge amount of unlockable content from new levels and custom props for your character. Think Team Fortress 2 levels of wearable gear and you will be halfway there.
  • Object of the game is to protect your alarm clock, killing any baddies that try and take it away. Survve the timer and win the level. Shooting enemies gets you a score whilst chaining kills together will grant you a multiplier that can be used to rack up even higher scores.
  • Shoot crates in levels to unlock many many different weapons, Every so many crates opened will unlock new items for dress up.
  • If/when you build up enough of a score you may get lucky and trigger coffee time. Yep thats right this is the mode where your screen goes mental, kills give more points and more enemies come on screen. Think Galaga meets Wipeout 2097 in terms of speed and enemy clusters.
  • Stat screens detailing how well you are actually doing. Shots fired, enemies killed, crates collected etc are just some of the stats you can expect to see. Of course the big one, game completion is in there which is a soul crushing addition. You can fly through so many levels and think “pfft bit short this game”. Check the stat and your like 12 percent through the game!
  • Completion of levels give you a rank based on three stars. Score is a huge factor in this.
  • Has a tutorial at the begininng explaining how the game plays.
  • Has in game trophies as well as support for Gamecentre so you can compare scores with friends.
  • Low price point on both iOS and Android.


  • Level design later on can cause a lot of awkward play through s. Getting stuck in gaps or wedging yourself out the way being two of the many.
  • Can get really frantic later on and hard to progress. Could be more player error but still worth a mention.

In Summary, A great little time waster of a game. Any spare time I have on the bus is taken up with me throwing toast at people. Doesnt work so well in real life though so be warned. The game has a lot going for it nd is a lot of fun that can appeal to a lot of different players. Casual players will like the first half of the game where as bullet hell style players will love the second part of the game. Even if you only play until you get to the crazy levels, You still would of got your moneys worth. Force Of Habit could be a dev to watch in the future, If only to see what other snacks could be used in hand to hand combat.


The game is available on Google Play and iTunes.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!