Review: ToeJam and Earl back in the Groove (PlayStation 4)

ToeJam and Earl have crash-landed back on Earth in ToeJam & Earl: Back in the Groove!, a funky fresh roguelike adventure infused with old skool hip-hop and jam-packed with awesome throwbacks to the 1991 classic. Original Funk Lord (and co-creator) Greg Johnson is back at the helm with the sequel that ToeJam and Earl fans have been waiting for!

Pros:

  • Crisp cartoon graphics.
  • 3.38GB Download size.
  • Platinum trophy.
  • Four game worlds- tutorial world, random world, fixed world, and hard world.
  • Goal- collect all 10 ship pieces to fly away!
  • Five save slots.
  • Presents- found randomly in-game presents can give good or bad actions/effects.
  • Food sometimes heals you.
  • The 90s are back baby! From the gameplay to the colors to the soundtrack.
  • Adventure gameplay.
  • Mini-games are aplenty from a runner to a rhythm action game.
  • Invisible pathways to find.
  • Shake trees/houses for hidden items.
  • Hyperfunk zone- a frequent mini-game opportunity where e you avoid gates and the exit and collect music notes.
  • Power hats- grant timed powers.
  • Splitscreen support with dynamic and fixed view perspectives.
  • Easy enough to learn controls.
  • Humans- good and bad and give missions or offer bonus tasks.
  • Clear goals.
  • Very nostalgic.
  • Four characters with unlockable variants.
  • Online/local co op play.
  • 3 difficulties- normal/easy farter/toddler.
  • Can change settings in-game.
  • Save and continue and save and quit option.
  • Radar- scans the surrounding area for secrets.
  • Shady guy- trade items.
  • Coins- in the game and used to buy from various vendors.
  • So many presents like rocket skates, high jumps, invisibility, neon sign saying where you are, weapons.
  • Map uncovers as you play.
  • Still holds up.

Cons:

  • Not very fast loading times.
  • The tutorial is lazy with tutorial tips dropping at a slow and seemingly random interval.
  • Not always sure what is going on.
  • Screen tearing happens often.
  • Music is very repetitive.
  • Movement can be awkward.
  • No way to stop a presents effect.
  • 90s humor does wear thin especially the jokes and music.
  • The view can be obstructive.
  • Game loads when you go up a level but not when you go down.
  • Annoying enemy types.
  • The tutorial world just ends abruptly.
  • Never sure on the enemies range.
  • Having the right item to get somewhere or something is all RNG.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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