Review: Tom Clancy’s The Division 2 (PlayStation 4)

In Tom Clancy’s The Division 2, the fate of the free world is on the line. Lead a team of elite agents into a post-pandemic Washington DC to restore order and prevent the collapse of the city.

Pros:

  • Amazing graphics.
  • 91gb download size.
  • I’m depth character creator. Sliders and options for every part you can think of.
  • Ubisoft club integration. You can add weekly events into the game for the first time.
  • Ongoing tutorial support.
  • Can skip cutscenes.
  • HDR support.
  • Platinum trophy.
  • Tactical looters shooter gameplay.
  • DS4 touchpad and speaker support.
  • Controls are the same as before and familiar in the shooter control layout family.
  • Fast travel between settlements and safe houses.
  • Map-can set waypoints, fast travel and set the GPS line. The map shows what each icon means.
  • Earn EXP and level up to increase base stats but also earn SHD perks and skills.
  • SHD perks- earned from leveling up but also found in the game and given as Misson rewards. You use perks to increase things like storage space, mod skills etc.
  • Skills-scanner, turret, hive, chem launcher, Firefly, seeker, drone and shield.
  • Living breathing world. Rival factions will fight each other, allies will patrol and defend places.
  • Play how you want.
  • Collectables a plenty from recordings to data tapes.
  • Missions-you have story ones, side missions, bounties, opportunity missions.
  • Day/night cycle with different weather conditions including heavy rain that reduces sight.
  • Clans-create/join. You all work together to do the many challenges and doing so rewards everyone.
  • Projects-every settlement has a list of projects that involve actions and materials. Finishing these upgrade the settlement but also reward you with loot/exp/cash/upgrades.
  • Strong cover based shooter game.
  • Conflict mode- 4v4 online mode.
  • Dark zone-pvp mixed with PvE. You can do everything as you do in the normal game like find loot and monuments. Only thing is you need to extract all loot via a helicopter before you can use it. Death means you drop everything. You can become a rogue agent as well.
  • Dark zone areas are split across the map.
  • The dark zone has its own separate rank and exp/perks.
  • Everything has more depth and meaning to it.
  • Crafting-you can loot materials then craft gear set to your current level.
  • Loot lust is strong and has rarity levels.
  • Loot uses a green and red colored number system for quick comparisons.
  • Nodes-special places full of a certain material.
  • Better Ai-they flank, take cover and even go prone!
  • Normalisation-this is where the game attempts to balance everyone’s level in conflict and dark zone areas.
  • Matchmaking laptop-random activity/random main mission/open world/darkzome/help.
  • Help-setup an alert for people to jump in and help you.
  • Missions have Co-op support and you can matchmake/invite from laptops or the mission screen.
  • Hud is fully adjustable, you can move all aspects around.
  • More set pieces and spectacular explosions.
  • Side missions and open world enemies level with you.
  • Access ability options a plenty including voiced menu interactions.
  • Recalibration-you can combine weapons to increase their stats and abilities.
  • Mod-you can add mods to gear/weapons and even skills.
  • Activities-air drops, public executions, supply points, hostages and so much more.
  • When taking a supply point you send a flare up and call in Ai reinforcements. Once you take it over you get a room of loot and can fast travel to that place.
  • Loot everywhere!
  • Proficiency cache-reward for leveling up and is like a low-level loot box.

Cons:

  • Long initial load times.
  • Solo is not as fun due to loading times, having to respawn at set places and losing progress.
  • Constant difficulty spikes.
  • Can only assign perks and skills at the main HQ.
  • Call for backup (help) never feels like it works.
  • No dedicated matchmaking option for side missions like main missions.
  • Gun loot is the poorest part.
  • Matchmaking is slow.
  • Clunky UI especially when it comes to modding and assigning new gear.
  • Bullet sponge bosses.
  • The campaign is stop/start as you need to take time away to level up.
  • A lot to take in.
  • The menu is slow and not good when I’m a mission and time is of the essence. Some small text pop-ups.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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