Review: Tom Clancy’s The Division 2 (PlayStation 4)

In Tom Clancy’s The Division 2, the fate of the free world is on the line. Lead a team of elite agents into a post-pandemic Washington DC to restore order and prevent the collapse of the city.
Pros:
- Amazing graphics.
- 91gb download size.
- I’m depth character creator. Sliders and options for every part you can think of.
- Ubisoft club integration. You can add weekly events into the game for the first time.
- Ongoing tutorial support.
- Can skip cutscenes.
- HDR support.
- Platinum trophy.
- Tactical looters shooter gameplay.
- DS4 touchpad and speaker support.
- Controls are the same as before and familiar in the shooter control layout family.
- Fast travel between settlements and safe houses.
- Map-can set waypoints, fast travel and set the GPS line. The map shows what each icon means.
- Earn EXP and level up to increase base stats but also earn SHD perks and skills.
- SHD perks- earned from leveling up but also found in the game and given as Misson rewards. You use perks to increase things like storage space, mod skills etc.
- Skills-scanner, turret, hive, chem launcher, Firefly, seeker, drone and shield.
- Living breathing world. Rival factions will fight each other, allies will patrol and defend places.
- Play how you want.
- Collectables a plenty from recordings to data tapes.
- Missions-you have story ones, side missions, bounties, opportunity missions.
- Day/night cycle with different weather conditions including heavy rain that reduces sight.
- Clans-create/join. You all work together to do the many challenges and doing so rewards everyone.
- Projects-every settlement has a list of projects that involve actions and materials. Finishing these upgrade the settlement but also reward you with loot/exp/cash/upgrades.
- Strong cover based shooter game.
- Conflict mode- 4v4 online mode.
- Dark zone-pvp mixed with PvE. You can do everything as you do in the normal game like find loot and monuments. Only thing is you need to extract all loot via a helicopter before you can use it. Death means you drop everything. You can become a rogue agent as well.
- Dark zone areas are split across the map.
- The dark zone has its own separate rank and exp/perks.
- Everything has more depth and meaning to it.
- Crafting-you can loot materials then craft gear set to your current level.
- Loot lust is strong and has rarity levels.
- Loot uses a green and red colored number system for quick comparisons.
- Nodes-special places full of a certain material.
- Better Ai-they flank, take cover and even go prone!
- Normalisation-this is where the game attempts to balance everyone’s level in conflict and dark zone areas.
- Matchmaking laptop-random activity/random main mission/open world/darkzome/help.
- Help-setup an alert for people to jump in and help you.
- Missions have Co-op support and you can matchmake/invite from laptops or the mission screen.
- Hud is fully adjustable, you can move all aspects around.
- More set pieces and spectacular explosions.
- Side missions and open world enemies level with you.
- Access ability options a plenty including voiced menu interactions.
- Recalibration-you can combine weapons to increase their stats and abilities.
- Mod-you can add mods to gear/weapons and even skills.
- Activities-air drops, public executions, supply points, hostages and so much more.
- When taking a supply point you send a flare up and call in Ai reinforcements. Once you take it over you get a room of loot and can fast travel to that place.
- Loot everywhere!
- Proficiency cache-reward for leveling up and is like a low-level loot box.

Cons:
- Long initial load times.
- Solo is not as fun due to loading times, having to respawn at set places and losing progress.
- Constant difficulty spikes.
- Can only assign perks and skills at the main HQ.
- Call for backup (help) never feels like it works.
- No dedicated matchmaking option for side missions like main missions.
- Gun loot is the poorest part.
- Matchmaking is slow.
- Clunky UI especially when it comes to modding and assigning new gear.
- Bullet sponge bosses.
- The campaign is stop/start as you need to take time away to level up.
- A lot to take in.
- The menu is slow and not good when I’m a mission and time is of the essence. Some small text pop-ups.

