Review: Towaga-Among Shadows (Steam)

Towaga: Among Shadows is an action-packed shoot’em up arcade adventure. Inspired by classic 2D animation, embark on a journey to combat the darkness and find the light within you.


  • Gorgeous graphics.
  • 998mb Download size.
  • Steam achievements.
  • Controller support.
  • Graphics-fullscreen, resolution, v-sync, texture quality, level of detail, and post-processing.
  • Controller prompts available-generic, Xbox One, Dualshock 4, and Nintendo Switch Pro controller.
  • Codex-
  • Trials-
  • Multiplayer and single-player modes.
  • Two difficulties-normal and challenging. Normal gives more health and you deal more damage.
  • Story mode-3 parts.
  • Survival mode-two levels temple and sky and comes with full online leaderboards.
  • Prologue acts as a tutorial.
  • Soul shards-earn in-game from playing and earning achievements. You use soul shards to upgrade your powers and spells as well as unlocking items and outfits.
  • Own in-game achievements complete with rewards and pop up notifications.
  • Shooter gameplay.
  • Game-stand on a shrine and shoot enemies away in a 180 degree turning arc. Eventually, you will elevate to the sky where you can play a more traditional Shmup experience with twin-stick controls.
  • The bestiary shows enemy details as you encounter them.


  • Repetitive game flow.
  • Constant pop-ups of bestiary additions.
  • The story is not that engaging.
  • No voice work.
  • The gameplay itself is very flat and uninspiring.
  • The difficulty is inconsistent.
  • Lore entries are instantly forgettable.
  • The same set of enemies over and over.
  • All the realms feel the same, just a different backdrop.
  • Levels or phases should I say, last way too long.
  • No actual hook or pull to keep you.
  • Boss fights are all the same and no wow factor.

  • 6/10
    Graphics - 6/10
  • 5/10
    Sound - 5/10
  • 6/10
    Accessibility - 6/10
  • 5/10
    Length - 5/10
  • 5/10
    Fun Factor - 5/10


Towaga among shadows is attempting to bring a game whereby you stand still and shoot enemies as they come towards you. That alone does mean the game has a steep hill to climb as games like this are more suited to VR or mobile gaming. I’m sad to say the game just doesn’t ever feel like fun, it’s so repetitive and with no hooks to keep you, your constantly trying to convince yourself that it might get good. With only a dozen or so enemy types, you will have seen everything the game offers by the halfway mark in the first of 3 arenas, the only thing that changes over time is the backdrop. Boss fights are all the same, take down a big dude whilst fending off smaller enemies. Difficulty is inconsistent with normal being too easy and challenging being too hard at random times. It all makes for a game that never mixes it up, gives you lore and story that is drip fed and broken up so much you lose track and land up not actually caring. You can do Co op local battle style events but it’s shortlived. To be honest I forced myself through so much but I just couldn’t get on with it or see past it’s shortcomings. Even when the game does its one mix up trick whereby you ascend to the sky and it becomes a twin stick, that is flat and uneventful as you don’t get your special attack and the area is so big you can’t see anything until its on your face. In conclusion I found it all broken down into pieces with drip fed story and it never all gelled together making a very laborious experience.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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