Review: Tower of Time (PlayStation 4)

A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.

Pros:

  •  Nice dark graphics.
  • 10.92gb download size.
  • Platinum trophy.
  • Game settings-exploration speed, damage values in combat.
  • Five difficulties-Story, easy, normal, hard and epic.
  • Five save slots.
  • Gameplay.
  • Opening tutorial tasks, ongoing tutorial tips as you play.
  • Combat is its own separate instance.
  • Bestiary that grows as you discover new monsters.
  • Map uncovers as you play.
  • A handy button that displays everything you can pick up or interact with on-screen.
  • Before combat starts you get a pop up where you can fight/run/organize a party.
  • In combat, you swap between party members, and its free form real-time, at the start you have limited space on where to start people.
  • Loot and loot drops with rarity levels.
  • Full team and inventory management system.
  • Save and load when you want.
  • Scanner-you can see weak points, materials, etc.

Cons:

  • No voice work in-game.
  • Slow starter.
  • Quiet music and interactions which affect morale.
  • Hard for the game to recognize your interactions.
  • Tutorials are just pages of information.
  • The learning curve with the combat.
  • For the first hour, you are left wondering what to do and where to go.
  • Getting into the menu for team/item management is a pain especially if you want to do it quickly, it’s that whole hold a button then use the right stick and let go type deal.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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