Review: Tower of Time (PlayStation 4)

A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.


  •  Nice dark graphics.
  • 10.92gb download size.
  • Platinum trophy.
  • Game settings-exploration speed, damage values in combat.
  • Five difficulties-Story, easy, normal, hard and epic.
  • Five save slots.
  • Gameplay.
  • Opening tutorial tasks, ongoing tutorial tips as you play.
  • Combat is its own separate instance.
  • Bestiary that grows as you discover new monsters.
  • Map uncovers as you play.
  • A handy button that displays everything you can pick up or interact with on-screen.
  • Before combat starts you get a pop up where you can fight/run/organize a party.
  • In combat, you swap between party members, and its free form real-time, at the start you have limited space on where to start people.
  • Loot and loot drops with rarity levels.
  • Full team and inventory management system.
  • Save and load when you want.
  • Scanner-you can see weak points, materials, etc.


  • No voice work in-game.
  • Slow starter.
  • Quiet music and interactions which affect morale.
  • Hard for the game to recognize your interactions.
  • Tutorials are just pages of information.
  • The learning curve with the combat.
  • For the first hour, you are left wondering what to do and where to go.
  • Getting into the menu for team/item management is a pain especially if you want to do it quickly, it’s that whole hold a button then use the right stick and let go type deal.

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 7/10
    Fun Factor - 7/10


Tower of Time is a game that has many good ideas and tries to execute them in a unique way. The problem is the combat and general interaction with the world is not fun, it feels unhinged and broken in places. I tried to look past the combat but as you progress it just gets more needlessly chaotic for the player. The game world is one of those that look vast but in actuality is a small enclosed set of tunnels and small rooms, trying to make out entrances, switches and loot is not easy and the overall feel of the game is not that good. You could get over it if you really wanted to see the story through but it will be a hard slog and ultimately unsatisfying as the game is let down by its own mechanics and ideas.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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