Review: Tower of Time (PlayStation 4)

A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.
Pros:
- Nice dark graphics.
- 10.92gb download size.
- Platinum trophy.
- Game settings-exploration speed, damage values in combat.
- Five difficulties-Story, easy, normal, hard and epic.
- Five save slots.
- Gameplay.
- Opening tutorial tasks, ongoing tutorial tips as you play.
- Combat is its own separate instance.
- Bestiary that grows as you discover new monsters.
- Map uncovers as you play.
- A handy button that displays everything you can pick up or interact with on-screen.
- Before combat starts you get a pop up where you can fight/run/organize a party.
- In combat, you swap between party members, and its free form real-time, at the start you have limited space on where to start people.
- Loot and loot drops with rarity levels.
- Full team and inventory management system.
- Save and load when you want.
- Scanner-you can see weak points, materials, etc.

Cons:
- No voice work in-game.
- Slow starter.
- Quiet music and interactions which affect morale.
- Hard for the game to recognize your interactions.
- Tutorials are just pages of information.
- The learning curve with the combat.
- For the first hour, you are left wondering what to do and where to go.
- Getting into the menu for team/item management is a pain especially if you want to do it quickly, it’s that whole hold a button then use the right stick and let go type deal.

