Review: Two Bit Hero (Steam)

Two Bit Hero is a classic retro metroidvania – a retroidvania if you will – that sees you taking on the role of hero. Citizens have been trapped inside a skyscraper and you have to get in, power up, defeat the bad guys, save the people, and get out again. But be careful when you encounter a glitch in reality, for it will transport you to a different reality altogether.

Pros:

  • Retro 8 Bit graphics.
  • 190mb download size.
  • Easy and hard mode.
  • Classic Chiptune soundtrack.
  • Controller support.
  • Metroidvania platformer gameplay.
  • Save points to find that also replenish health.
  • Can turn music on or off.
  • Simple controls, jump, melee, and shoot.
  • Plays out on a screen by screen basis.
  • Gimmick-find a portal that flips the color so walls become doors and doors become walls.
  • Black and white palette.
  • Multiple endings.
  • Map, well I say map it’s more a zoomed out view as you can still control your character.
  • Miniboss style encounters.
  • Unlock new abilities as you find them.
  • Health upgrades to increase health.
  • Instant death upon restart.

Cons:

  • No tutorial.
  • No graphic options at all.
  • No guidance on what powerups do and are, the whole portal mechanic and basically anything to do with the game.
  • Have to work the controls out yourself.
  • Xbox One controller, the d-pad works but not the sticks.
  • Easy to get lost.
  • A lot of back and forth.
  • Says two maps but it’s just one with the second no more than a few different routes.
  • The small number of enemy types.
  • No story to really speak of.
  • Enemies only spawn back when you flip the world’s color palette.

  • 7/10
    Graphics - 7/10
  • 5/10
    Sound - 5/10
  • 5/10
    Accessibility - 5/10
  • 5/10
    Length - 5/10
  • 5/10
    Fun Factor - 5/10
5.4/10

Summary

Metroidvania games are plentiful so to stand out you need to innovate or execute flawlessly as the bar keeps rising. Here we have a low key attempt with a simple graphic style, a powerful black, and white color palette, and a big huge world. The result is a very underwhelming experience. Straight from the go, you are fumbling to work out the controls, you have no idea why you are here or what to look for, you will do a few boss style encounters and get a health upgrade or 3.what I forgot to mention was you need to figure out the way the game plays, what the icons for pickups mean and face off against a lot of enemies that always either look the same or act the same. Eventually, the game reveals its gimmick in which you flip from black to white which opens and closes parts of the map, but then you are back to square one trudging over the same land, the same map and it all just gets very tiresome, unlike other Metroidvania games it has no real hook or stream of unlocks to reward you. Overall it is just very flat and underwhelming. I struggled constantly to want to play their game, Flipping the world as it was meant a lot of backtracking but backtracking because I didn’t know where to go or what to do.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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