Review: Undermine (Steam)

An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.


  • Cutesy pixel art graphics.
  • Download size.
  • Steam achievements.
  • Controller support.
  • Graphics-fullscreen, resolution, graphics quality.
  • Roguelike dungeon crawler gameplay.
  • You descend level by level exploring minds to reach the bottom.
  • Hub-rescue people to unlock shops, merchants, and blacksmiths.
  • Play how you want.
  • Map uncovers as you play.
  • Has Zelda dungeon vibes mixed with Spelunky.
  • Blueprints-find them to unlock the ability to buy the item found.
  • Gold-mined in-game and used as currency.
  • Mifflers-little bar stewards who appear when gold is dropped and will attempt to steal said gold.
  • Upon death, you start as a new person.
  • Very simple hack and slash combat including ranged throw your weapon attacks.
  • Every run is different from the mines randomize.
  • On death, you lose a percentage of gold collected and items are dropped.
  • Can pick up curses as well as blessings.
  • Secret rooms to find.
  • Chest for loot.
  • Enemies can randomly drop items.
  • Can buy permanent upgrades to health/inventory/damage etc.
  • Boss battles.
  • Can increase game difficulty in new game plus runs.
  • The longer you play the easier it gets.


  • Hard to tell enemy attacks.
  • Cold opening with little explanation.
  • Initial learning curve.
  • Can feel claustrophobic at times.
  • The longer you play the easier it gets.

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10


UnderMine is a very charming action roguelike game. You start at the top of a dungeon every run and systematically make your way to the bottom one floor at a time. As a roguelike when you die you lose everything and start again (you get to keep a small percentage of gold but it’s not that much), you can use the currency in-game however to buy permanent upgrades like damage and health, use harder to find currency Thorium to craft powerful artifacts that can grant blessings or curses as long as you find the items blueprint in a run. What immediately hit me when playing was how easy it was to learn and how it felt like a dungeon run in a Zelda game all the way down to the Enchanting music. I didn’t like how it opens, it’s very cold and uninviting and you are basically left to stab in the dark and hope one of the tutorial signs helps you, that said after a short time you are in good spirits and then the gotta collect em all blueprint urge kicks in. Undermine is such a chilled roguelike it’s hard not to enjoy playing it, I come away from a session and don’t give it much thought or even feel like I got something out of it but when I’m playing it I’m content. In short, it’s a charming game full of character with enough game hooks to keep it going.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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