Review: Undermine (Steam)

An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Pros:
- Cutesy pixel art graphics.
- Download size.
- Steam achievements.
- Controller support.
- Graphics-fullscreen, resolution, graphics quality.
- Roguelike dungeon crawler gameplay.
- You descend level by level exploring minds to reach the bottom.
- Hub-rescue people to unlock shops, merchants, and blacksmiths.
- Play how you want.
- Map uncovers as you play.
- Has Zelda dungeon vibes mixed with Spelunky.
- Blueprints-find them to unlock the ability to buy the item found.
- Gold-mined in-game and used as currency.
- Mifflers-little bar stewards who appear when gold is dropped and will attempt to steal said gold.
- Upon death, you start as a new person.
- Very simple hack and slash combat including ranged throw your weapon attacks.
- Every run is different from the mines randomize.
- On death, you lose a percentage of gold collected and items are dropped.
- Can pick up curses as well as blessings.
- Secret rooms to find.
- Chest for loot.
- Enemies can randomly drop items.
- Can buy permanent upgrades to health/inventory/damage etc.
- Boss battles.
- Can increase game difficulty in new game plus runs.
- The longer you play the easier it gets.

Cons:
- Hard to tell enemy attacks.
- Cold opening with little explanation.
- Initial learning curve.
- Can feel claustrophobic at times.
- The longer you play the easier it gets.

