Review: UnExplored Unlocked Edition (PlayStation 4)

Descend into the depths of the Dungeon of Doom and complete your quest: steal the Amulet of Yendor from the fearsome dragon and make it out alive. Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action RPG that has won praise for its revolutionary level generation tech.

Pros:

  • UnExplored Unlocked Edition features chunky minimalist graphics.
  • 301.5MB download size.
  • Platinum trophy.
  • Graphics options- immersion mode, show map, show status, UI theme, Ui opacity slide, an active camera.
  • Gameplay options- tips, auto heal, re-equip has thrown items, auto pause, auto-sort, move to u pause, smart equipping, pick ups glint and pick up info window.
  • Character creator can be random but you do have full control over the name, looks and accessories.
  • Controls- rebind buttons, auto look at enemies and aim assist slider.
  • Daily and weekly runs.
  • Dungeon crawler gameplay.
  • Weapons- two hands, two weapons and using them puts them on cool down.
  • Special rules runs- Ripley, Mithril and the dark ritual.
  • Five difficulties-  casual, challenging, hard, desolate and arcade.
  • Levels- randomised but you can type in a seed, replay last played seed.
  • Fast loading times.
  • Roguelike.
  • Mini map uncovers as you play.
  • Save and quit option.
  • High scores show your best runs including a description of how you met your end.
  • Puzzle elements.
  • UnExplored Unlocked Edition can get addictive.
  • Fun challenge.
  • Many weapon types.
  • Drag and drop inventory system.

Cons:

  • Easy to get lost in the menu as all the buttons are responsive and not what you expect.
  • UnExplored Unlocked Edition is difficult.
  • Slight learning curve especially with how the weapons work.
  • Rng can ruin your game before it starts.

Summary

I like it when you get a game that is a saturated genre but does just a few things unique and makes it stand out. In UnExplored Unlocked Edition, the unique yet strangely addictive mechanic is all your weapon attacks have a cool down. Sounds stupid, sounds like it won’t work but it certainly does. Having to master the art of switching weapons, mastering the cooldown etc is so satisfying. With a randomized level creator and strong character creator, you can defiantly tailor the experience to your own needs. Don’t let any of this sway you from the fact that the game is tough, it will stress you out but its a game you need to take your time with, I approached it slowly by learning cooldowns then finding weapons that work for me, monitor what enemies do. It was a dark rabbit hole and one that was fun as hell to crawl out of.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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