Review: Vampyr (Steam)

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.

Pros:

  • Dark Gothic looking graphics.
  • 14683MB Download size.
  • Steam achievements.
  • Trading cards.
  • Three save slots.
  • Graphics options- Texture/material/shadow quality, AA, Post process, View distance, Resolution scale, v-synvc, Fullscreen and resolution.
  • Controller support.
  • Controller options- Invert axis, Auto lock on and vibration.
  • In engine cutscenes.
  • Strong voice work.
  • Adventure RPG gameplay.
  • Earn EXP from killing people/creatures, Doing quests etc, Spend EXP in the vast skill tree to unlock and upgrade abilities and buffs covering- Defensive, Aggressive, Tactical, Ultimate, body, blood bite, and science. Each section has its own skill tree within them.
  • Hideouts- a Safe place where you can use workbenches, rest and spend EXP.
  • Vampire senses- Like detective mode in Batman Arkham, The screen gets a black and white filter, You can sense enemies around you, See blood and points of interest.
  • Combat is a case of locking on and fighting and once done is very fast and fluid.
  • Talk with NPC using a multiple choice q+a, Learn hints from them so you can ask more pressing questions to other people.
  • Haunting soundtrack.
  • Compass- Shows active quests both main and sub and also your custom marker.
  • Citizen menu- For every part of town you have a set amount of citizens, You must meet these people in order to populate the menu, Doing so will uncover hints/tips and even side missions. Every time you rest and advance the game day, This screen will update to show any sickness or death of civilians that ultimately affects the overall rating of the place. Too low and creatures will begin to roam the streets.
  • Scanning enemies bring up a card that shows their level, type of fighter (ranged, melee) and what they are meaning you can plan accordingly.
  • Scavenge for resources from enemies and bins, boxes etc.
  • Collectibles with a handy tick sheet.
  • Play how you want and go where you want.
  • Workbench- Here you can craft/upgrade gear and items. Looking at weapon upgrade tables also shows you the required resources needed.
  • Fascinating atmospheric world to explore from the dark alleyways to the foggy shipyards, Its as terrifying at night as it is being a Vampire in the sun.
  • Vampiric abilities- Mesmerize people to get them to follow you, influence people to get more out of them story wise, teleport to go up high and across gaps, eavesdrop to hear from distance.
  • Morale choice system in play. You have the ability to kill any and/or all citizens in a town for EXP, That’s after you decide on how you deal with them in a conversational way.
  • The controller has a nice snap to buttons feature making navigation easier.
  • Loot is random.
  • The disease can break out with the citizens, Treat them correctly can save them, Failing to do so will likely turn them.
  • Aggravated damage- This is when you do things like go out in the sun, You take permanent damage to your HP bar until you rest or drink human blood.
  • Many, Many optional side quests to discover.
  • Handy mission tracker on screen.
  • Stamina system for running and fighting.
  • Blood level- This is used to enable you to use your abilities. Biting enemies/creatures will fill it up.
  • Merchants- Buy and sell gear.
  • Decent checkpoint system.
  • Death puts you to a checkpoint saving any actions you did before like opening boxes or doors.
  • Clever level design with verticality as well as width playing a part. You can unlock shortcuts and find secret areas when exploring.
  • Decent loading times.
  • Engaging well told story.
  • Really fun to play.
  • 3rd person view.
  • Quests play out like a Sherlock Holmes detective endeavor, Find clues, Talk to people and occasionally kill innocents and bad things.

Cons:

  • Only one controller layout.
  • Controls are a bit awkward.
  • The first hour is very stop-start as you play for a few minutes then watch a cutscene then play then cutscene.
  • Broken camera angles especially in dialogue instances and fighting in tight spaces.
  • No manual save option.
  • Combat can feel a bit weightless and dull until you start unlocking new abilities.
  • Talking to everyone can get exhausting and eventually you just button mash through the dialogue hitting the key prompts when needed.
  • A lot of side quests can soon build up especially if you like to explore.
  • Can get overwhelmed easily in combat.
  • Menu layouts feel cluttered and have needless extra layers to them.
  • Some out of the blue loading screens.
  • Few audio glitches like delayed voices.
  • Compass is hard to read.
  • Some dodgy hit detection.
  • In certain areas enemies spawn back far too quickly.

The Numbers:
  • 8/10
    Graphics - 8/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessability - 8/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8.4/10

Summary

Vampyr is a solid game, Maybe its the setting, Maybe its how good the story is but the overall package really tickled my pickle. Now its not all roses and chocolate mind, Oh no for it has quite a few bugs and the combat defiently needs looking at, No what I kept having to remind myself is that I was playing a Vampire game as the quests turned it into a more Sherlock Holmes experience and navigating the streets felt more like I was hunting Jack the Ripper or I was some Dr. Jekly and Hyde, If you dont focus a lot on the biting part you can be forgiven for thinking all this as the game struggles at time to keep its identity. But I must say I am a biter and I do love the world regardless of what it feels like at times. It is just a good third-person adventure game with minimal; horror which..Meh should have been stronger but whatevs.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

You may also like...