Review: Vaporum (PlayStation 4)

Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.
Pros:
- Nice graphics.
- 3.15gb download size.
- Platinum trophy.
- Steampunk dungeon crawler gameplay.
- AA sharpness slider.
- 5 difficulties-casual, easy, normal, hard and brutal.
- Options-old school mode, elite mode, game tips, stop time mode and movement type classic or continuous.
- Old school mode-disables automap.
- Elite mode-saves only at level start.
- Nice hand drawn cutscenes.
- Atmospheric soundtrack.
- The map fills in as you play and adds points of interest but also allows you to add your own notes and markers.
- Puzzle elements.
- 4 Exo rigs(suits) each act as a class and has its own pros and cons for the main attributes. Classes (rigs) are- Thauma, Assault, Combat, and Heavy.
- Controls-Can enables free look, cursor mode, and repair.
- 2 hands- main and off hand to equip and use weapons and items.
- Tooltip to show/tell what’s going on.
- Combat-free For and attacks have cooldown timers.
- Voiced characters.
- Fumium-is your EXP and once you level up you get points to put in the skill tree to add and improve skills.
- Drag and drop inventory system.
- Gadgets-add extra attacks and abilities.
- Old school game feeling.
- Many enemy types.
- Slight horror aspect in that it’s a dark game, you can hear enemies scurrying about.
- A very basic tutorial like opening.
- Simple to grasp.
- Decent story.
- Big levels with many routes to discover.

Cons:
- Only one control layout.
- Small text.
- Way too much camera sway.
- Combat is slow.
- Using the Tooltip constantly does get annoying.
- Have to manually shut down the inventory after looting.
- Manual only saves can cause issues like saving at the wrong time.
- Claustrophobic feeling.
- Bland world.
- Overly complicated controls with a lot of key combinations and hold this to do this or tap to do that.
- The game only recognizes pickups at certain angles.
- Circuit tree (skill tree) feels underwhelming with very little incentive or sense of reward or progress.

