Review: Vaporum (PlayStation 4)

Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.

Pros:

  • Nice graphics.
  • 3.15gb download size.
  • Platinum trophy.
  • Steampunk dungeon crawler gameplay.
  • AA sharpness slider.
  • 5 difficulties-casual, easy, normal, hard and brutal.
  • Options-old school mode, elite mode, game tips, stop time mode and movement type classic or continuous.
  • Old school mode-disables automap.
  • Elite mode-saves only at level start.
  • Nice hand drawn cutscenes.
  • Atmospheric soundtrack.
  • The map fills in as you play and adds points of interest but also allows you to add your own notes and markers.
  • Puzzle elements.
  • 4 Exo rigs(suits) each act as a class and has its own pros and cons for the main attributes. Classes (rigs) are- Thauma, Assault, Combat, and Heavy.
  • Controls-Can enables free look, cursor mode, and repair.
  • 2 hands- main and off hand to equip and use weapons and items.
  • Tooltip to show/tell what’s going on.
  • Combat-free For and attacks have cooldown timers.
  • Voiced characters.
  • Fumium-is your EXP and once you level up you get points to put in the skill tree to add and improve skills.
  • Drag and drop inventory system.
  • Gadgets-add extra attacks and abilities.
  • Old school game feeling.
  • Many enemy types.
  • Slight horror aspect in that it’s a dark game, you can hear enemies scurrying about.
  • A very basic tutorial like opening.
  • Simple to grasp.
  • Decent story.
  • Big levels with many routes to discover.

Cons:

  • Only one control layout.
  • Small text.
  • Way too much camera sway.
  • Combat is slow.
  • Using the Tooltip constantly does get annoying.
  • Have to manually shut down the inventory after looting.
  • Manual only saves can cause issues like saving at the wrong time.
  • Claustrophobic feeling.
  • Bland world.
  • Overly complicated controls with a lot of key combinations and hold this to do this or tap to do that.
  • The game only recognizes pickups at certain angles.
  • Circuit tree (skill tree) feels underwhelming with very little incentive or sense of reward or progress.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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