Review: Venture Kid (Nintendo Switch)
Venture Kid – an 8-bit retro action platformer that goes beyond just pixels and chiptunes It shines with excellent level design, highly entertaining action levels, responsive controls and a great variety of bosses.
- 8 Bit graphics.
- 8.9mb download size.
- Own achievement system.
- Touchscreen support for the menus.
- Two Button control system.
- Five control presets.
- Platformer gameplay.
- Three game modes- Classic, Adventure, and survival.
- 3 difficulties-easy, normal and hard.
- 3 save slots.
- 8 locations each with a unique collectible.
- Classic mode- set lives, play level by level.
- 8 weapons to collect.
- Survival mode- roguelike with randomized levels.
- Adventure mode- pick any level and play.
- Stats for each mode.
- Pellets- currency and can be used to buy power-ups and upgrades from the store in the pause menu.
- Power pellets- replenish weapons as they ha e a charge limit.
- Megaman Esque in its design and the way it plays.
- Big boss battles.
- Retro atmosphere.
- Chiptune soundtrack.
- No tutorial.
- Harsh checkpoint system.
- Basic gameplay.
- Feels repetitive.
- No way to tweak settings.
- Earning lives is a long random process.
- No online integration.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 8/108/10
Venture Kid pays homage to the platformer of old. You play as someone who can collect new weapons, take on big bosses all whilst navigating the treacherous platforming. For the most part, the game plays just fine and feels safe but I think that’s where it kind of falls down as the game is all just very safe. Make your way through a level and face off against a boss, rinse and repeat. Weapons mix it up but rely on you putting the time in to get them. If you want just a no brainer platformer then sorted but any sort of real depth or replay value is sadly missing. Venture Kid, safe and somewhat sorry.