Review: Warhammer 40,000: Inquisitor – Martyr (Steam)

Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.

Pros:

  • Really nice graphics with a high level of detail.
  • Graphics options- Resolution, Windowed mode, Quality level presets, v-sync, sync CPU to GPU and high effects on/off.
  • Steam achievements.
  • 16 GB Download size.
  • The awesome film like cutscenes.
  • Three classes- Psyker, Crusader, and Assassin. Each then gets 3 expertise choices- Infiltrator, Sniper or Eradicator.
  • Two modes- Story and Challenge.
  • Strong voice acting.
  • Tutorial pop-ups with a section to re-read them.
  • Stunning levels from the architecture to the sounds, It just oozes atmosphere and nails the feel.
  • Earn EXP and level up to get points to put in the massive upgrade tree.
  • You can set up two load outs and quickly change between them with a single button press.
  • Earn loot boxes from finishing levels and leveling up. They have a cool opening animation.
  • ARPG gameplay. A strong likeness to Diablo.
  • Cover- You can use cover.
  • Power rating- Number assigned as per your total value of equipped gear.
  • The game slowly introduces new mechanics.
  • Amazing art especially on the loading screens.
  • Chests and loot can be found in the game.
  • Special events constantly being added.
  • Hub- Storage, Crafting, shop (buy/sell) and extras where you can apply loot from special events and pets.
  • Star map- Pick a system then pick a planet, You get an overview of enemy type and strength which turns into difficulty level.
  • Glory- Earn points by doing missions for rewards. Increasing the difficulty will get more glory. There is a glory leaderboard that wipes weekly.
  • Unlock new modes and systems as you play.
  • Co-op support with an invite and random join options. All you do for randoms is pick a mission type-Normal, Tarot or event.
  • Dark game. As in it has dark lighting not as in dark themes all though it does kind of do that.
  • So many enemy types from bosses to little Nurgling looking freaks to screen-filling Dreadnoughts.
  • Clever AI- They will flank, use cover and take out explosive barrels.
  • Mounted gun points you can use.
  • Map uncovers as you play.
  • The excellent soundtrack and SFX.
  • A lot of replayability.
  • Loot is on a tier system from common to legendary and epic levels.
  • Full inventory system and when looking at the gear you see the stats of currently equipped gear even in the shop which is dead handy.

Cons:

  • Long loading times.
  • No native controller support.
  • Camera control is awkward. You have to click the mouse wheel in and rotate it.
  • Tutorial pop-ups especially in the first few missions are constant and need to be clicked to shut.
  • The slow pace in both combat and exploration.
  • So many menus and needless clicking.
  • A lot of reading from tutorial stuff to in-game lore or mission briefings.
  • Loot drops are not as frequent for a game in the same arena as Diablo and Grim Dawn.
  • Upgrade tree whilst huge, Is very intimidating and not that great to interact with.
  • No co-op search.
  • Only 14 achievements.
  • Very dark sections.
  • The cover doesn’t work that well at all.

The Numbers:
  • 8/10
    Graphics - 8/10
  • 9/10
    Sound - 9/10
  • 7/10
    Accessability - 7/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10
8.2/10

Summary

For me, this has come on leaps and bounds since the early alpha access I had. They have done a great job of streamlining the story mode and making it a bit more focused, The production value, especially in terms of video, is top notch. I love the fact we have a game like this in the ARPG arena. The loot drops are cool but not frequent enough for me and when they do drop its very uneventful unlike say Diablos legendary noise. But anyway back to the game, It is a lot slower than many games in the genre but it does allow more tactics to be had. Co-op is a must play, It really opens the game up and allows you to learn new skills. But man oh man the game looks the part, From loading screen art to the awesome structures in the game, even the Space marines look badass. I just hope they continue to support the game and add more to it and continue tweaking. In short a great title that is not your average ARPG but is still great fun to play!

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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